XCOM 2
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[WOTC] M8 Avenger Assault Rifle
   
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22.072 MB
5 Aug, 2018 @ 3:59pm
17 Jun, 2019 @ 3:13pm
7 Change Notes ( view )
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[WOTC] M8 Avenger Assault Rifle

In 1 collection by Lord_Poncho57
[WOTC] Mass Effect: Weapon Armory
12 items
Description
The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The avenger has a reputation for being tough, reliable, easy to use, and easy to upgrade

An M8 Avenger assault rifle from Mass Effect Andromeda. Now your XCom operatives can join the ME universe!

Content:
-M8 Avenger assault rifle

QUESTIONS AND ANSWERS:
Q: Does this weapon have conventional/magnetic/beam tiers of weapons?
A: Yeah. Just build the vanilla upgrade in engineering to get these.

Q: Can this be used mid-campaign?
A: I'd always recommend starting new just to be safe, but in theory, it should be safe.

Q: Add X, Y, and Z!
A: No guarantees.

Credits:
•E3245 - For helping me figure out how to scale this thing right, get particles working, and the amazing guide
•Bioware - Mass Effect Andromeda M8 Avenger, and Mass Effect 1 rifle firing SFX
Popular Discussions View All (2)
4
6 Aug, 2018 @ 11:10pm
M8 Avenger Scale
Lord_Poncho57
0
7 Aug, 2018 @ 12:05am
New Update
Lord_Poncho57
94 Comments
AdamGoodtime 13 Dec, 2022 @ 11:46am 
Thank you for this.
Spykitty358 11 Jul, 2022 @ 11:55am 
definitely a good weapon in terms of detail and scaling. Fits on like a glove, however the only 2 downsides with the mod is there's no blue particle effects when you fire the weapon, which isn't that big of an issue. It's only really an issue for those who like the authentic visuals. But the only issue for me comes in the firing sound. I always liked ME3's firing sound since it did sound more like a sci-fi weapon. Most of the time when i go to fire the weapon i half expect to hear the ME3 fire sound for a second but then i remembered it's ME1's firing sound so it does throw me off quite a bit. Either way i still love the mod
UncleD 8 Jun, 2020 @ 4:02pm 
Please can some one help me find the cinfig.ini for these weapons so that i can make their stats actualy high enough to use these weapons?
wargamesmaster 14 Dec, 2019 @ 7:41pm 
Will it work with any class or just the specialist class?
Lord_Poncho57  [author] 21 Jul, 2019 @ 3:34pm 
Hmm, that's strange. I'll look into it to see if it's on your end only
Spunkn 20 Jul, 2019 @ 9:43pm 
What happened to the original weapon sound affects? To me it sounds like the generic assault rifle?
Michael {United Critics} 27 Jun, 2019 @ 4:19pm 
but 1 thing, why is these weapons weaker then the normal weapons when you upgrade from standard -> Magnetic?

Vanilla Magnetic Guns: 5-7 DMG
Moded Magnetic Gun: 4-6 DMG

They look cool, but makes me sad :(
Lord_Poncho57  [author] 17 Jun, 2019 @ 3:14pm 
Pushed out an update to the weapon today. It's now using the WotC PBR shader, and vanilla stats for range and construction fees
Newt 30 Apr, 2019 @ 11:20am 
a version for skirmisher?
darkdill 19 Apr, 2019 @ 2:03pm 
@DisturbingLackOfFaith: You could always tweak the INI file if you don't like the weird range tables.