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1. Add a config file of any name to your cfg folder within hl2. (Make sure it's within the game you playing. If episode 2 then ep2/cfg, episode 1 -> episodic/cfg or half life 2 -> hl2/cfg)
2. Change it to the command that you'd normally run within console to summon the entity.
(Example: ent_create npc_zombie rendercolor "0 255 255")
3. Save the cfg file.
4. Open your game.
5. Bind a command that makes it so it executes the cfg file every time you press it via console.
(Example: bind tab "exec summonlbzombie")
The string after "exec" needs to be the file name of your cfg file excluding the file extension.
6. Have fun!
Feel free to put this in the "Misc" section if you please.
To clarify what I think you mean by this.
I'm pretty sure that a single command is a console command that can be put within one string of commands in console. "put together through aliasing or through use of semicolon ( ; )"
The fields I assume are the parameters of the basic root command. Such as "ent_create npc_strider" being the basic root command and the parameters of this being the extras. Ex: "targetname combine_strider01"
This can also be shown as a line in a config file.
(Example:
bind pgdn "ent_fire !picker lock"
bind pgup "ent_fire !picker unlock"
bind t "ent_fire !picker ignite"
alias test02 "ent_create grenade_ar2; ent_create info_particle_system start_active 1 effect_name vortigaunt_beam cpoint1 player targetname test_01; shake" )