The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Big Green House (Only Hearthfire required)
   
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Category: Houses
File Size
Posted
Updated
240.179 KB
19 May, 2013 @ 6:36am
12 Jan, 2014 @ 4:24am
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Big Green House (Only Hearthfire required)

Description
ONLY HEARTHFIRE REQUIRED!!!!

I'm not working on this mod anymore!


First thing: Sorry if there are some mistakes in my english. I'm not the best ;)


I made this mod, because I thought there's not enough space to grow all plants which can be grown.
So I made a big green house where there is enough space to grow all plants.

This mod adds:

-2 rooms to plant some ingredients
-a tower to catch some insects
-a tower with a few plants you can't grow in a planter
-a room with a alchemy lab to store all ingredients and potions
-a room with a blacksmith forge to store your smithing items
-a room with a arcane enchanter and a few mannequins and weapon racks
-a kitchen with an oven and a pot to store your food
-a sleeping room
-55 fertile soils to grow some things
-157 named satchels to store all ingredients
-62 named satchels and 2 named safes to store all kind of potions
-15 named safes to store your smithing items
-14 mannequins to store some of your apparel
-30 weapon racks and 28 weapon plaques to store some of your weapons
-12 named satchels to store all of your soul gems


The entrance is a cave in the falkreath south of lakeview manor.

In the alchemy lab there now is a trapdoor with a key next to it.
If you have this key you can now take a shorter way (from trapdoors in the entrancehouse of the Lakeview-, Windstad- and Heljarchen Manor) to the exit hall underneath the alchemy lab.

This mod is based on some other mods I use:
(These mods are NOT required for this mod!!)

-Wyrmstooth (http://steamproxy.net/sharedfiles/filedetails/?id=125728404)
-More Plants and Recipes for Hearthfire (Dawnguard Version) (http://steamproxy.net/sharedfiles/filedetails/?id=106889120&searchtext=more+plants+and+recipes)
-New Dragon Species (http://steamproxy.net/sharedfiles/filedetails/?id=107509355)
-Blood of the Wild (Dawnguard Addon) (http://steamproxy.net/sharedfiles/filedetails/?id=138115887)
-NPC Hearts (http://steamproxy.net/sharedfiles/filedetails/?id=144797882)
-Manure (http://steamproxy.net/sharedfiles/filedetails/?id=143369969)
-Golden Egg Treasure Hunt 1.2 (http://steamproxy.net/sharedfiles/filedetails/?id=71460629)


This mod is also available on Nexus: http://skyrim.nexusmods.com/mods/35935/?

Original Mod: http://steamproxy.net/sharedfiles/filedetails/?id=144505044

If there are any bugs just leave a comment!
And please give me a feedback!
16 Comments
davetango182 22 Jul, 2014 @ 10:04am 
Ijust want to remind everyone that this mod is a bugfest and the author refuses to address the issues. He she reminds me of maxis games and puts out a product that only marginally works.(simcity) the garden will stop working and you will become extremly frustrated trying to harvest a plant, it's more difficult than picking a master lock with a level 15 lockpicking skill.
Lala  [author] 13 Jan, 2014 @ 1:27pm 
They have different items you can use on modding..
In the other mod there are some items like shelves or sth which aren't included in hearthfire content
draydude14 13 Jan, 2014 @ 12:38pm 
Whats the difference between Hearthfire and dragonborn?
Lala  [author] 12 Jan, 2014 @ 4:26am 
This should all be there..
Don't know why it doesnt work at yours..
Maybe reinstall the mod could fix the problems?
dfisher64 11 Jan, 2014 @ 10:27pm 
I am having a few problems with this mod.
1) I can't find the cave entrance
2) There is no "icon" added to my map to mark where the entrance is located
3) There is no trapdoor/key in my alchemy lab like you say
4) There IS a trapdoor in the entrance hall that says "open exit hall", and on this trapdoor is a "key to greenhouse hall". When I climb down this trapdoor I am taken to a room with two other doors (one to Windstad hall and the other to Heljarchen hall) and a ladder that leads up to my alchemy. But the ladder requires a key to my alchemy, which I do not have and cannot hide. AND, there is no door to the Greenhouse Hall, so I don't know why I have this key?

HELP PLEASE?!?!?!
Lala  [author] 8 Dec, 2013 @ 4:39am 
You don't have to use it
davetango182 7 Dec, 2013 @ 6:28pm 
This has got to be the worst mod in skyrim, no attention to detail,cluttered and bugged. Was better before author made changes. I saved previous file so when I need a big garden that only partially works well, I use that.
davetango182 12 Nov, 2013 @ 3:10pm 
I see that you made some changes, I can only imagine the work that goes into these mods so I try to be open minded and thoughtful in my critique. However what I see happening is you have created more load doors and less greenhouse. The alchemy room does not need a bag for each ingredient that is way too time consuming. Put more planters and less furniture, that room is way too cluttered. nobody wants to have to go thru 3 load doors to get to an enchanting table combine. What I think the game needs is a good greenhouse not another player home especially one with so many load doors. Soften the lighting a little it is painful. Add some planters to the courtyard dont take away planters and add more load doors. I am a good tester I will work with a good mod to try and discover problems I have more than a 1000 hours in this game. Harsh reality for me you went backwards instead of forward, but dont forget that I see and appreciate the work. ^_^
Lala  [author] 12 Nov, 2013 @ 6:33am 
Yes and no..
I've worked a lot on the original mod with the requirement of all DLCs but that's some time ago
On this mod I haven't worked since the last update..
But I think I could do some more work on this and the other
davetango182 11 Nov, 2013 @ 9:22pm 
I see that there are very few comments involved with this mod. I have been testing it for some time now trying to cope with some of its problems. Biggest problem is targeting the sweetspot for harvest is way worse than trying to pick a master lock with a 0 skill lvl. Before I get into a discussion I'm curious if you are even supporting this mod any further. Concept is good.