Arma 3
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LEAKS SFX DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Marcadores: Tag Review
Tamanho:
Publicado em:
3.437 MB
26 jul. 2018 às 7:40
1 nota de alteração ( ver )

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LEAKS SFX DEMO

Numa coleção por ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 itens
Descrição
If you like this script don't forget to rate, share or provide feed-back. Thank you!


With this script you can create:
- gas/steam leaks
- fire leaks/bursts
- water leak for exterior
- cave leaks

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

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Other Scripts
http://steamproxy.net/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
47 comentários
ALIAScartoons  [autor] 11 set. 2023 às 5:21 
@Lamp128
I don't remember how i've named the variable maybe is factor or something that i multiply with the particle speed, adjust that value until you get the desired result. Might be useful to use other particles too which fit better the size, speed and lifetime of your effect
Lamp128 10 set. 2023 às 11:57 
@ALIAScartoons
Length, just a larger stream of fire, sim a massive fuel leak. I've messed with the life time, and I think I can increase that enough to where if I can make the particles travel slower I should be able to get what I want. I've just been having trouble figuring out how to slow the particles down.
ALIAScartoons  [autor] 8 set. 2023 às 5:57 
@Lamp128
You want to make them bigger in what way? In length or width? If is in length you need increase the life time for particles as for width look into the scale parameter of the particle
Lamp128 5 set. 2023 às 10:27 
Hey I'm trying to edit this and make the fire leak significantly bigger, only issue i'm running into is particle speed. What would i need to edit to decrease it? looking through setParticleParams i see a few values but they don't seem to do anything and I don't quite understand your array for moveVelocity.
Any input?
ALIAScartoons  [autor] 15 mai. 2019 às 6:40 
@CartoonBOY
You could use a loop, first you need all objects(names) you wanna use in an array then run the script for each element of the array in a loop(which runs only once), this way you don't need to mess with the script's syntax
CartoonrBOY 15 mai. 2019 às 5:56 
I love this stuff - How would I make multiple water leaks on a MP server? I don't want to replicate the code over and over. Would I just use the variable _leak_obj as a single map addition?

Water_leaks.sqf: (create objects)

if (!isServer) exitWith {};
rain_leak = "Land_HelipadEmpty_F" createVehicle [8199.89, 10697.8, 18.7564];
rain_leak setVectorDirAndUp [[0, 1, 0], [0, 0, 1]];
rain_leak enableSimulationGlobal true;

rain_leak2 = "Land_HelipadEmpty_F" createVehicle [8198.89, 10698.8, 14.7564];
rain_leak2 setVectorDirAndUp [[0, 1, 0], [0, 0, 1]];
rain_leak2 enableSimulationGlobal true;

null=[rain_leak,rain_leak2] execvm "AL_Leaks\water_leak.sqf";
diag_log "RAINleaks - loaded";

Water_leak.sqf: (your script)

if (!isServer) exitWith {};
_leak_obj = _this select 0;
if (!isNil {_leak_obj getVariable "is_ON"}) exitWith {};
_leak_obj setVariable ["is_ON",true,true];
[[_leak_obj],"AL_Leaks\water_leak_sfx.sqf"] remoteExec ["execvm",0,true];
flurry 1 abr. 2019 às 14:45 
@ALIAScartoons Excellent, thank you! I'm trying to switch off fire leaks assigned to two objects. The fire leaks are acting as a gate to stop the player from progressing too far ahead.
ALIAScartoons  [autor] 31 mar. 2019 às 11:34 
@flurry
I will have a look, i don't remember how i dealt with them. What effect you trying to switch off?
flurry 31 mar. 2019 às 3:53 
Is there a way to turn off the effect after trigger event? deleteVehicle throws up a few errors when deleting the source object. Really awesome script otherwise.
ALIAScartoons  [autor] 9 mar. 2019 às 10:29 
@Tin Can
For damage see where i check for distance between player an the object you use for leak