Starbound

Starbound

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WEAPON.pak
   
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26 Jul, 2018 @ 2:26am
23 Aug, 2018 @ 6:00am
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WEAPON.pak

Description
This mod is now discontinued... well, has been for almost four years. But now I've released a "Definitive Edition" of sorts, which capitalizes on (subjectively) the main part of this mod - procedurally generated energy blades. I don't recommend uninstalling this mod, as this would break the elemental fixes for Flip Slash, Spin Slash and Super Spin Slash, as well as break items with new alt abilities, however, if you're only interested in energy blades, just destroy all the modded items (rare/uncommon swords with the abilities mentioned above, common broadswords with lunge/hilt smash abilities, and the old energy blades) and install the new mod. You can use both mods, however - they are supposed to be compatible with each other.

Yes, this is one of those mods... >.<

WEAPON.pak is the first mod in the series. This volume is focused on melee. It includes:
- Procedurally generated energy blades with custom name generator.
- Elemental fixes for Flip Slash (+ sounds), Spin Slash and Super Spin Slash
- Two new abilities for Common broadswords
- More alt ability variants for Rare and Uncommon broadswords

This mod isn't so big, but im going to create more of these, so stay tuned.

---COMPATIBILITY---
Blade Dance: Broadswords - Compatible (Flip Slash velocity changed to suit it).
Frackin' Universe - Probably compatible (doesn't crash at startup, and the swords generate).
---BUGS---
The only bug i know is with the icon for Energy Blades, i dont know how to fix it. Any ideas are welcome :D
If you find any bugs, report them to the discussion.
---HISTORY---
1.0 - Release.
1.1 - Added a new ability for common broadsword - Hilt Smash. Stuns the enemy for 0.75s, but deals very little damage. Has a different firing mechanic for more accurate hits :D
1.2 - Big update:
Changed the particles for Energy Blades, as well as the light color. Also, couldn't help but add a version of Hilt Smash for them, called Energy Lance.
Fixed the icon bug (YEES)
Made better swooshes
Removed holding mechanic on hilt smash
Added 4 more blades
Replaced edited vanilla handles wiith unique ones
And probably something else i forgot. Enjoy!
1.21 - Got help from Nebulox, making almost all sprites better. Thanks to him!
1.21a - Fixed bug Energy Spin Slash (nice grammar, i will keep).
1.21b - Fixed bug with flip and spin slashes
Popular Discussions View All (1)
18
4 Oct, 2018 @ 8:48am
Bug reports
loib
52 Comments
shardinhand 22 Jun, 2022 @ 8:25am 
helo m8 can ya make broadsword ability flying slash aimable?
Gordonmorbzolla the III 18 Dec, 2020 @ 11:54pm 
Is this compatible with "weapon assembly"?
Gordonmorbzolla the III 18 Dec, 2020 @ 11:50pm 
@Joker dude read the description, it says directly that it is most likely compatible, meaning it does work, but there might be a bug along the way, but nothing game breaking
Joker 27 Nov, 2020 @ 9:17am 
is it compatable with fu
s l e e p l e s s 11 Oct, 2019 @ 9:53pm 
Yes, it works, I just took some time to search for weapons
loib  [author] 11 Oct, 2019 @ 1:54pm 
no idea since i stopped really modding but should work
s l e e p l e s s 11 Oct, 2019 @ 10:07am 
1.4 work?
Zauberin Stardreamer 20 May, 2019 @ 12:08pm 
The energy broadswords do not work with the Weapon Assembly mod. Or more specifically, they don't work with the Weapon Painting Station, which I wanted to use so I could recolor the blade gold.
Beuku 30 Oct, 2018 @ 3:06pm 
thanks!
loib  [author] 30 Oct, 2018 @ 12:00pm 
its probably because you use a modded one. i'll look into it more indepth later