Kenshi
194 ratings
A little help for Swamp NPCs
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.496 MB
25 Jul, 2018 @ 8:58pm
22 Sep, 2018 @ 9:15am
4 Change Notes ( view )

Subscribe to download
A little help for Swamp NPCs

Description
Big Grim, the leader of the Hounds, saw the death of many swampers. She knows that Shark is poorly defended, so she trains her men and issues new gears.The other big bosses also trained their gangs. A new age for the Swamp comes...

This mod add three Makeshift Gates with guards to Shark.
Also increase all the gangs and swampers stats wise across the board. Now they have around 50 stats.
The purpose of this mod is to enhance your experience in the Swamp. Many players know that Swamp NPCs can hold against threats including Blood Spiders, Raptors and the two bandit groups in Swamp.
I also buffed the five big bosses of the gangs!

Tested it for a while, looks like the defence of Shark get significantly improved.
(In order to stop hounds fighting guards, I try to improve their relation to each other in the setting, please let me know if this is working,)
28 Comments
Shir Blackwater 5 Aug, 2020 @ 11:02am 
@DevilTongue141

I know I'm a bit late with this reply, but the question deserves an answer at least.

It still works I would say. I only had one or two small fights break out in Shark but the guards quickly put a stop to it, and if you leave the area for a while things seem to calm down and get back to normal. I haven't had any playthrough where I've found the entire place dead, so I guess that proves the mod still works? =p

Only thing I've noticed is that if you spend a lot of time in that town, sooner or later some spiders seem to start spawning inside the town walls. The guards again do a great job and quickly kill them off. Problem is, sometimes a stray arrow hits a random person once or twice and a fight still breaks out, but as said before the guards are quick to stop it before it escalates into a massacre.
Elvenkin 2 Mar, 2020 @ 3:10am 
Is this mod still working?
Endgunner 4 Feb, 2020 @ 10:44pm 
Well i mean they can with the mod i`m sure but not without :L
Endgunner 4 Feb, 2020 @ 10:43pm 
?Many players know that Swamp NPCs can hold against threats including Blood Spiders, Raptors and the two bandit groups in Swamp." Huh?
Skrymaster 24 Sep, 2019 @ 6:52am 
Not to mention it's fucking illogical for them to outright murder eachother, you'd think the only reason Shark exists as a mixture of different gangs is because they managed to get to an agreement, and if there were troublemakers among their ranks, the gang bosses would see to that before they'd all go at eachother's necks. This is kinda reflected in the fact that each gang specializes in their own income method, so as to not get in eachother's ways.
Skrymaster 24 Sep, 2019 @ 6:49am 
So... I came here to find mods to fix Shark because I've visited Shark once in a past playthrough and everything was fine, but in 3 new playthroughs (that I restarted because of this very reason) Every goddamn time I got near the city everything was fucked, either blackshifters or hounds were at war with eachother and the swampers, corpses everywhere. I just want to experience the goddamn game, the quests, the flavourful interactions, and not have everything devolve to chaos BEFORE I even enter the town.
ZoraergazU 1 Mar, 2019 @ 8:28pm 
yes plis
Sulryn Hlaalu  [author] 1 Mar, 2019 @ 4:03pm 
I can probably also make a simpler mod that just increase Hound stats, which may not be a fix but at least the guards will not be in Shark
Sulryn Hlaalu  [author] 1 Mar, 2019 @ 4:01pm 
I don't have a deep understanding on modding, so I don't know how to fix it if the problem still exist. I did changed the relations between hounds and swamper, and the 1.0update did not influence the mod in anyway I think. I just opened up a game and let the time pass in Shark for 2 days, no civil war is happening
Grimoirian 28 Feb, 2019 @ 11:48pm 
Are you planning to get those fixes done at any point, or is it officially abandonware at this point?