Sid Meier's Civilization V

Sid Meier's Civilization V

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[G&K] Cerberus Civilization
   
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6.423 MB
15 May, 2013 @ 2:17pm
20 Aug, 2013 @ 12:52pm
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[G&K] Cerberus Civilization

In 1 collection by Pluvia
Mass Effect Collection
20 items
Description
Adds Cerberus as a Civilization, led by the Illusive Man.

The Illusive Man is the elusive, secretive, and well informed leader of Cerberus. The Illusive Man's real name and his life before Cerberus are both long forgotten. For years, the Illusive Man has been using Cerberus and his immense network of contacts to achieve his goal - that of making humanity ascendant above all other races. He is described as having the best and worst traits of humanity rolled into one man, and he believes that, above all else, everything he does is for the betterment of humanity.

Trait: (Humanity First) Receives 2 extra spies. All spies are recruited fully ranked.

UU: Atlas. Replaces tank. Can paradrop. Bulky, slow defensive unit. Takes reduced damage from ranged. Penalty when attacking cities. Costs 1 Aluminum.

UU: Operative. Replaces Marine. Can move through unopen borders. Works better alone, so does +33% increased damage with no allies in an adjacent tile.

UB: EDI. Replaces National Intelligence Agency. -15% spy stealing rate. Increases defenses in city it was built and defenses in all cities are 25% stronger. Increases gold by 10% and science by 5% in all cities. Grants an extra spy.

This is the ninth of our planned Mass Effect civs, Cerberus. Humanity has always strived to reach the stars, to venture into the unknown and discover new worlds. But this doesn't come without a cost, the galaxy is a dangerous place, with death and destruction around every corner. Cerberus understands this, they know that to secure humanity's future we must advance to our rightful place in the galaxy, above all others. Use espionage to change the course of history, to make sure others don't hide the secrets of their technology, and to discover the secrets to unlocking humanity's future.

So Cerberus couldn't have gone any better. We decided to take an espionage route with them due to the fact that everything they do throughout the series is because of their vast spy network and cells. Their operatives, finance, network, research and stations are all involved in some level of secrecy or espionage. Even Cerberus' growth throughout the series, their advanced weapons, armour and technology, happens because of reverse engineering. This also gave us the opportunity to create a truly unique civ that can change the shape of history from behind the scenes and can take many paths to victory. A tactical combat bonus by spying on your enemies? A diplomatic bonus through city-state influence? The ability to keep up in tech without a science boost? The are many paths to choose.

Their UU's and UB's came quite naturally. EDI increases city defenses in every way, and the gold she grants helps represent Cerberus' vast wealth. The Atlas can air-drop up to 6 tiles away, but it's slow speed and promotions cause it to be a purely defensive unit. The Operative is an elite "hunter-killer" style unit that doesn't shine in groups, but on their own they can hunt down and take out stray units stranded away from their allies.

This is a dual project and we plan on creating and releasing all these civs (in no particular order) in the near future, and hopefully you'll enjoy them. :)

Volus - released
Hanar - released
Turians - released
Asari - released
Krogan - released
Quarians - released
Drell - released
Salarians - released
Elcor - released
Batarians - released
Collectors - released
Geth - released
Cerberus - released
Vorcha - released
Rachni - released
Protheans - released
Systems Alliance - released
Reapers - released
Terminus Systems - released

Mass Effect and all related names are tm and (c) to Bioware, obviously.

Troubleshooting

  • This mod requires Gods and Kings.
  • If you have Gods and Kings and don't know how to download or activate this mod, please follow this step-by-step guide by clicking here[forums.civfanatics.com].
  • If some, but not all, of the civs downloaded, then try exiting the game and unsubscribing and resubscribing through Steam Workshop, outside of the game. Steam just acts weird sometimes.
  • If you have a Mac then Steam Workshop wont work for you. Please click here[forums.civfanatics.com] and follow the instructions.
  • If the step-by-step guide or the troubleshooting still never fixed your problem, it's a common cache issue, which can be fixed by these steps:

    1) Unsubscribe from the mod. Exit Steam and Civ 5 completely
    2) Empty your mod folder (create backups) located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart Civ 5.
142 Comments
Luna Chungus 1 Nov, 2017 @ 2:28pm 
Does the Special unit have a custom model? Or are they just vanilla CIV5 models?
Wholesome_Primus 5 Mar, 2016 @ 5:59am 
could you upload you mass effect collection to drop box or something like that because your link on civfanatic are not functional
Maximum Broly! 20 Oct, 2014 @ 12:06pm 
Any chance of you adding this to Beyond Earth?
✧Starshadow Melody✧ 15 May, 2014 @ 3:15pm 
DON'T NEED TO SAY ANYTHING.
Pluvia  [author] 7 Jan, 2014 @ 1:39pm 
The Terminus Systems have been released.
Pluvia  [author] 6 Dec, 2013 @ 5:02pm 
Updated the list of civilisations to include the Terminus Systems.
Pluvia  [author] 6 Dec, 2013 @ 5:01pm 
The Reapers have arrived.
Spunky McGoo™ 19 Nov, 2013 @ 2:20am 
I think the reaper civ should be really OP, so that when used all the other players have to band together to stop it
slayer5590 19 Oct, 2013 @ 6:52am 
any idea why my civilopedia doesn't work with this mod enabled?
Skiddy Skaveyz the Skinhead Skut 23 Sep, 2013 @ 5:04pm 
i cant find this in the civ menu