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I mean, it isn't like you're trying to play musics from instruments (like ABC/MIDI sheet music), here you play litteral songs for which you have the audio file installed
- Actual musics (either from the game or from mods)
- ABC songs (which are from your own files, or maybe from some specific mods)
The first kind of music, which this mod can handle, cannot be played with an other instrument
The second kind of music, which this mod CANNOT handle, can be played by instruments
The game engine limits what we can do, and in this specific case, the engine forbids us to access to ABC songs, and so I can't do what you're asking for, sadly
JSON: JavaScript Object Notation. It is now an independent standard, though it originated from JS.
Also Starbound isn't really following official ISO JSON standards, since
1. JSON no longer supports any form of comments. They didn't like people using comments for things they didn't like, and nerfed the standard. Yes it was very dumb.
2. SB supports an (unofficial) expanded patching ability as demonstrated here - https://starbounder.org/Modding:Advanced_Modding#Add_an_item_to_an_array_that_doesn.27t_exist_.28Or_any_other_property.29
But those are both clearly improvements over ISO JSON - perhaps another language standard should be decided upon. Call it EJSON or something, and it would be backwards compatible with JSON, but you'd create tools like linters and patch makers specifically for it.
JS is just never used in SB modding, only JSON and Lua.
(And for information, JSON doesn't have any relation with JS, as JS doesn't have any relation with Java)