XCOM 2
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[WOTC] Accurate Covering Fire
   
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22 Jul, 2018 @ 6:33pm
30 Jun, 2021 @ 2:12pm
3 Change Notes ( view )
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[WOTC] Accurate Covering Fire

In 1 collection by shiremct
Proficiency Class Pack Suggested Mods Collection
94 items
Description
[WOTC] Accurate Covering Fire

This mod adds some configurable functionality to the Covering Fire ability that makes it more effective at accomplishing it's intended purpose and a better choice overall. There are two separate effects in play that can be enabled/disabled independantly. You can also toggle whether enemies with Covering Fire can benefit from these effects as well (by default, they do).

Reaction Shots Ignore a Portion of Target's Defense from Cover

When a soldier has the Covering Fire ability, ALL reaction shots they take will ignore default 50% of the targets defense granted from cover. Provides no benefit against enemies who are flanked, exposed, or do not use cover.

Reaction Shots Apply an Aim Penalty to the Target

When a soldier has the Covering Fire ability, ALL reaction shots they take will apply a one-turn default -15 Aim penalty to the target, hit or miss (similar to Covering Fire's behavior in LW2). This penalty will be applied BEFORE the target gets to take their shot, making any shots getting interrupted via Covering Fire less likely to hit their intended targets.

Known Issues

The description for the Covering Fire ability has been updated, but has not been translated to any other languages.

Thanks and Credits

Firaxis for a mod-friendly game, Pavonis Interactive for LW2 and the original idea for the Aim penalty, and .vhs for the wonderful preview image.

Version History
(See Change Notes for full history)
    1.2.0:
    • Reworked to allow specific shots to be configured (via new config variable) to benefit from Accurate Covering Fire's effects, even if a generic ability like Covering Fire is not present or the ability is a non-standard reaction shot. This is a mod compatibility change and has no effects on its own.
47 Comments
Iridar 4 Oct @ 11:36am 
PSA 2024: The "Reaction Shots Apply an Aim Penalty to the Target" part of the mod does not actually work in regards to reducing the hit chance of the ability the Covering Fire shot is reacting to. This happens because interrupted attacks do not reroll their hit chance. I've confirmed this behavior with hit chance logs and I'm sure it works like this.
RabidHobbit 20 Sep @ 5:56pm 
Is this mod safe to install/uninstall mid-save?
wilnemo35795 24 Jul, 2023 @ 6:37pm 
In the config, whats the difference between an ability in the passive array and the active array?
wilnemo35795 6 Jul, 2023 @ 5:21pm 
IS there a list of abilities affected by this mod that I can add to?
shiremct  [author] 7 Jun, 2023 @ 6:35pm 
Yes, if the soldier also has the Covering Fire ability, their Return Fire shots will also benefit from the effects.
wilnemo35795 14 Apr, 2023 @ 8:32pm 
Does this mod also affect shots granted by the return fire ability?
Lt. Ruben (AUT) 24 Sep, 2022 @ 4:02pm 
i've just fully deleted the paragraph, i hope that works too? XD otherwise i'll just unsub and resub the mod :)
shiremct  [author] 24 Sep, 2022 @ 3:31pm 
Yes, there is a config variable you can set to false for the aim penalty in XComAccurateCoveringFire.ini; set ENABLE_AIM_PENALTY = false to turn off the aim penalty while keeping the cover-ignoring bonuses.
Lt. Ruben (AUT) 24 Sep, 2022 @ 3:25pm 
but i guess i could just delete the aim reduction part out of your ini to make sure it doesn't duplicate?
Lt. Ruben (AUT) 24 Sep, 2022 @ 3:23pm 
Thanks for the info :)
Apparently according to someone over at reddit this mod does work with LWotC, just not sure if the aim penalty now stacks (LWotC has -10, yours -15, so maybe in total -25? how would i check this xD)