Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
im waiting for it
This map should be pretty optimized, there are different ways to start it too. in console you can type "map ttt_cab" and it should show you all the maps that match that name (dont type the " quotes)
try starting it that way with no bots, It shouldnt be trying to make a Navigation Mesh, but that is possible (it can freeze when it tries to build a Nav Mesh)
That'll be super useful
path_track with func_tanktrain and parent models to the func_tanktrain
path track have names and point to the next one T1 > T2 > T3
then there is a flag " 16 : Teleport to THIS path track "
so T1 > T2 > T3 > T1 > T2 > T3
If T1 has the flag "Teleport to THIS path track" then when the func_tanktrain reaches T3, it will teleport to T1
I know I should get this but even with all my hours in the SDK I still have NO IDEA HOW TOO MAKE TRAINS