Space Engineers

Space Engineers

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Survival ready and usefull Vending Machines, 100% vanilla (no mods)
   
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Type: World
File Size
Posted
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8.005 MB
18 Jul, 2018 @ 11:18am
16 May, 2019 @ 9:40am
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Survival ready and usefull Vending Machines, 100% vanilla (no mods)

Description
Sometime ago I saw a vending machine in a SE workshop.
But I found it lacking in several ways. (It wasn't usable in space for one)

So I built my own versions with:
Artificial masses (to make it usable in artificial gravity)
A landing gear (to lock it to the ground and to reduce the power consumption)
The ability to vent any kind of item.
A "sold out" notice if the item storage is empty.
All controlled by a single button on the front panel.

Here are the separate Blueprints:
Coca Cola Vending Machine
Fanta Orange Vending Machine
Pepsi Cola Vending Machine
Mountain Dew Vending Machine
Milkshake Vending Machine

Requirements:
A level surface to achor the machine on.
A gravity field (natural or artificial).

Setting up on planets:
Place the machine with the bottom facing the ground
Press the button. This will lock the built in landing gear, anchoring it to the ground.

Setting up in space:
Place the machine with the bottom facing in the direction of the gravity field.
Press the button. This activates the built in artificial masses forcing them to the next surface.
Then press the button again. This will lock the built in landing gear, anchoring the machine to
the surface, and turning off the artificial masses again (to preserve energy).

Loading:
There are two, parly covered, conveyor ports accessibleat the right back side of the machine.
The lower one is for the reactor powering the machine. Put uranium ingots in there if the LCD panels go dark.
The upper one gives you acces to the storage of items to vend.
"Sold out" signs on the front panel will indicate when this storage is empty.

Usage:
Press the button.
Wait 1-2 second.
Collect the vended item from the indicated chute.
Enjoy your purchase.

Trouble shooting:
Sometimes the item to vent gets stuck (just like in the real world).
In such rare cases you can press the button again. This the will unlock the landing gear,
allowing you to shake the machine. This should be enough the rattle the item loose.
Another buttonpress will relock the landing gear, resuming the normal operation.

Credits:
Whiplash141 for his Image to LCD converter
King_Baggot for his Visual script editor
ronidude for the basic idea

Textures:
Pepsi and Coca Cola
from Papercraft items by MisterBill82 @ DeviantArt

Fanta orange
from a cgi render @ cgtrader

Mountain Dew
collage of several different photos

Milkshake
from a bookcover by Vanessa Estrella
22 Comments
DeAnti 21 May, 2019 @ 1:43pm 
Thank you
DeAnti 20 May, 2019 @ 7:18pm 
are those in your workshop I would like those
Ekuah  [author] 20 May, 2019 @ 12:27am 
Well I also made a series of commercial vending machines.
A.k.a. you have to pay something for the merchandize. The owner of the machine can adjust the price and the currency.
DeAnti 19 May, 2019 @ 6:00pm 
aye good job on these very useful
TheSaxmeister 16 May, 2019 @ 12:49pm 
Thank you!
Ekuah  [author] 16 May, 2019 @ 9:46am 
Okay, should work again.
One minor glitch is that somehow the artificial mass blocks seem to be a bit buggy at the moment.
So you have turn the reactor off and on again, so art. mass blocks feel the gravity.
TheSaxmeister 14 May, 2019 @ 12:46pm 
Makes sense,

FYI for 2 of the grids I was able to recover the 'sold out' images as they were also saved in the front panel, but the other 3 it was not possible.
Ekuah  [author] 14 May, 2019 @ 12:10am 
Ohhh. Another occurrence of messed up save files.
It's not the Text LCD API update that deletes the images.
I think it's more the module that translates a savefile from a former version to the current one.
CustonData and LCD Text gets randomly deleted.
I fear that I have to remake the textures completely.
TheSaxmeister 13 May, 2019 @ 9:47pm 
Hello Ekuah,

I'm not sure why, but now when your world file loads the "sold out" text data is removed from the LCD panels. so when the machines empty the panels go black instead of changing picture.

Can you provide either a fixed world or is there a way send the images for the sold out panels?

Maybe the text API update is what deleted the panels when the script loads? I'm not sure.

I hope that makes sense.

Awesome mod.