Arma 3
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armstalker mutant collection
   
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Data Type: Mod
File Size
Posted
6.812 GB
15 Jul, 2018 @ 12:38pm
1 Change Note ( view )

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armstalker mutant collection

Description
i have seen a few other people upload stuff taken from armstalker, so i figgured it would be ok since they havnt been dmcaed this mod bring the mutants and the mutants only, no ui no weapons no objects no maps no intro screens that were part of the mod. note: placing down individual mutants from faction works but modules do not work for me. i tested with the mutant dogs so they work placing from blufor, new mutants but module does not, also two factions from the mod got put in but wont be a problem since contain only one character:



note to original devs if you dmca me and not the others that would be no fair and i would be very angry, as the others do not state they got any permission

devs if you want me to take this down i will just message me and it will be taken down soon after, also english please i dont know russian, my primary language is english, i speak small amouts of arabic, small amounts of german, and a good amount of basic latin

NOTE: TO FIX INVICABILITY AND DAMAGE DO THIS- scrim reaper
You go into My PC/Local disk C:/Program Files (x86)/Steam/SteamApps/common/Arma 3/!workshop/@ace/addons and delete all of the 'ace_medical' files. If you can't see !workshop in your Arma 3 folder, go to the view tab on your browser and select HIDDEN FILES.

Note: If you remove ACE3 files and Arma 3 updates your mods at any time, it restores the files. To fix this, drag the @ace folder out of your !workshop folder to your desktop, unsubscribe from ACE3 and then drag the @ace folder back into the !workshop folder. = thanks scrim reaper for letting me know about this fix for invincability and damage
43 Comments
Retyan 29 Mar, 2021 @ 12:41am 
I think its a feature of the mod but the mutants attacks everyone from their own side whos not from the same "species/class". Any ways to fix it ?
BrGuardian 11 Mar, 2021 @ 8:21am 
@jphibbard the armstalker is really broken like your mod (sorry but its true). When a play with YOUR mod AND ace3, the mod disable the ace3. So this mod don't work with or without ACE3
Scrim Reaper 25 Nov, 2020 @ 5:39pm 
@jphibbard You go into My PC/Local disk C:/Program Files (x86)/Steam/SteamApps/common/Arma 3/!workshop/@ace/addons and delete all of the 'ace_medical' files. If you can't see !workshop in your Arma 3 folder, go to the view tab on your browser and select HIDDEN FILES.

Note: If you remove ACE3 files and Arma 3 updates your mods at any time, it restores the files. To fix this, drag the @ace folder out of your !workshop folder to your desktop, unsubscribe from ACE3 and then drag the @ace folder back into the !workshop folder.

I still get random ARMA 3 crashes with your mutant port as well as from the other one, "ARMSTALKER_MonsterEdit". There must be a file bugged in the original source.
jphibbard  [author] 23 Nov, 2020 @ 7:50am 
@Scrim Reaper can you send me a link on how to do that and what files do i edit
Scrim Reaper 23 Nov, 2020 @ 12:12am 
I've found with the MonsterEdit mutant pack, disabling ACE_medical fixed all of the mutant health and invincibility issues.
[S.C.] Raptoid 27 Jun, 2020 @ 9:31pm 
Man if you can get the mutants' health fixed that would be great since the AI don't even attack mutants in the other ones. Arma 3 needs more monster mods in general, just more stuff to shoot at that aren't humans or zombies.
ilias 10 Jun, 2020 @ 6:38pm 
@jphbbard . here is no issue at all, they are just equal . its good if you are going to update it .
jphibbard  [author] 9 Jun, 2020 @ 9:24am 
why would i delete it because i released this mod in 2018 when he/she released thiers in march yes thiers no difference and likly thiers works with ace and has updated features but im going to go fix that
ilias 6 Jun, 2020 @ 8:11am 
Doesn't work with Ace, i suggest to delete it in the favor of https://steamproxy.net/sharedfiles/filedetails/?id=2035063834 .
M. Vosny 20 Feb, 2020 @ 7:17am 
Why Does it not work with Ace 3