Arma 3
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Operation Stösser, December 1944
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
8.210 MB
14 Jul, 2018 @ 10:51pm
10 Nov, 2019 @ 8:26pm
10 Change Notes ( view )

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Operation Stösser, December 1944

Description
COOP: 1-5 Players
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MISSION:

Montherme, 1944

At 0500 16th December 1944, Kampfgruppe von der Heydte drops behind American lines in the vicinity of Sevechal to disrupt American rear line communications with the front and seize and hold Sevechal's fuel caches until relieved by the 12. SS Panzer Division.

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SITUATION:
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The operational situation may appear bleak; however, there's been several weeks of respite on the Western Front. Now that we are back on the Fatherland's soil, we fight for survival. Throughout the ranks, this is well understood, as our fighting spirit stiffens. Furthermore, recent successes in Holland, where we defeated the Market Garden attacks and the American repulse in the bloody Hürtgen Forest fighting has reduced the sense of shock from our routs last August. Coupled with Allied overextension and a pause at the border, the Wehrmacht's defensive activity has brought a quiet along the front. The Allies have settled in for a long, cold winter. Nevertheless, they view the Ardennes as a quiet, non-vital sector. Der Führer has obviously seen an inevitable military dilemma for Germany given its current situation.

His new strategic concept is bold: an unexpected armored offensive that includes an airborne and special operations that will split the advancing American and British Army groups on the ground, and also split a strained American-British political alliance. The goal of victory here is to delay the Allied advance and enable our engineers and scientists to apply the power of our Wunderwaffen against the enemies. Hitler has reasoned that this might result in a negotiated peace in the west, allowing the Wehrmacht to turn its full might back eastwards against the relentless Soviet Red Army.

Please rate and have fun!

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TAGS:
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WWII, World War 2, World War II, WW2, Fallschirmjäger, 1944, West Front, Battle of the Bulge, IFA3, FoW, Faces of War
11 Comments
antekstiw1 19 Dec, 2020 @ 6:48am 
How long I need to wait until I will spawn?
Smiley 20 Jan, 2020 @ 12:36pm 
Awesome, how shall we chat? Do you have Discord?
Stahl  [author] 20 Jan, 2020 @ 12:25pm 
@Ridentus,

I can play on the weekend! Yes I still play!
Smiley 20 Jan, 2020 @ 12:05pm 
Do you guys still play? I have a small group of friends (5-8) and we're playing WW2 content, would be great to team up :)
Stahl  [author] 11 Nov, 2019 @ 7:19am 
@Enfield,

Also if you want to play it this weekend, that would be cool too, let me know we have a server. I could see if some friends want to join.
Enfield 11 Nov, 2019 @ 12:40am 
Thank you :)
Stahl  [author] 10 Nov, 2019 @ 8:29pm 
@Enfield,

Thanks for trying to play my mission. I forgot to put a compatibility patch on the required mod list "CSA38-FOW-IFA3 weapons compatibility" patch. It's been updated. I made a few updates to the mission. My tip when playing it is to use the bazookas and panzerfausts to blowup the church tower rather than climbing the ladders. There are many enemies in there.
Enfield 2 Nov, 2019 @ 5:19am 
i can't run mission have this issue:

You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CSA38_IFA3_Compat, ifa3_comp_fow, simc_ua_inf_44, simc_uaf_44_grauhund, csa38ii_data

also warning message: No entry 'bin/config.bin/CfgMarkers.geist_Flag_12SSPzD'

I tried launch with a CSA38 mod but still this errors
UnknownNutt 27 Oct, 2018 @ 7:03pm 
@Prinz des Terrors, Singleplayer. And thanks, I'll look up how to host it now.
Stahl  [author] 27 Oct, 2018 @ 7:32am 
@UnknownNutt, did you launch the mission in singleplayer or multiplayer? It needs to be hosted in multiplayer.