Empyrion - Galactic Survival

Empyrion - Galactic Survival

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B.A.S.E
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
116.341 KB
14 Jul, 2018 @ 12:43pm
9 Jun, 2019 @ 3:06pm
13 Change Notes ( view )

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B.A.S.E

In 1 collection by wreznor
The B.A.S.E. Collection
5 items
Description
Updated for Alpha 10 --- Basic Adaptive Survival Environment -- A simple base for Empyrion Galactic Survival. It unlocks at level five and has separate living/crafting quarters and large hangar and flight deck. Check out the video for more info and instructions :)

The living area is airtight and adding a 9 x 5 hangar door makes the hangar airtight.

Features:

Large Constructor
Food Processor
Fridge
2 Cannon Turrets
Ammo Box
Crop Lights
Area for 15 Crops
4 O2 Tanks & Dispenser
Clone Chamber
4 Solar Panels
Solar Generator
Power Generator
Ventilator
Lots of Cargo Boxes
-- added motion sensor for living quarter's lights
-- added switch to turn off hangar lights
-- added switch to turn off flight deck lights
-- added switch to turn off grow lights

The base is in 2 sections: The living quarters/crafting and the hangar. The living quarters are airtight and adding hangar door (not included) makes the entire base airtight.

----------------------------------------
Alpha 10 Update:

Auto-Sorted the Device menu to give names to cargo boxes
DO NOT Auto-Sort in game or these will reset
Added numbers (and letters) to each cargo box for easier sorting and storage
Added symbols to the floor to correspond with designated cargo box
Removed switches that control lights and replaced with switches in the control panel
Custom Switches for:
Constructor
Hangar Lights
Flight Deck Lights
Exterior Lights
Added Living Quarters at top of stairs (Bed, Bathroom, etc.)
Added Motion-Sensor and lights for new living quarters
Lightened up interior of hanger and crafting room with new textures
and lighter color scheme
Added more exterior lights
Added Armor Locker

---------------------------------------

Alpha 9 update:
This base now unlocks at level 5 (because of the turrets)
Which meant that I was originally going to add a hangar door and the new cargo controllers to the build to take advantage of the new logistics system. However, these items require cobalt, which is not available to mine on many starter planets and would be ultimately up to luck in finding it.
This is a starter base and the materials to build it should be basic and typically plentiful, therefore, I didn't add the new cargo controllers or a hangar door to the build, so that this can still be built as a first base and these additional features can be added by the player as they acquire them.

Enjoy!

-------------------------------------------------------------

Check out the video for a full tutorial :)

-------------------------------------------------------------

=========A Special Note for Newer Players=====================

I thought it might be helpful to provide a guide for placing this and other Bases in game...
F2 to spawn your blueprint.
INSERT or DELETE will move the blueprint to face north,south,east,west.
HOME will move it away from you
END will move it toward you.
PAGEUP moves the bp up
PAGEDOWN moves the bp down and into ground.
Click mouse to set.

Ideally, you want to be on fairly level ground or some
digging may be required. On this base, the lower level
of blocks is wood and should be buried up to the line
separating the wood from concrete blocks. Leaving a
Base without good and widespread contact with the
ground can lead to problems with structural integrity
and the Base could collapse.

Enjoy!


Magellan Mobile Base:
https://steamproxy.net/sharedfiles/filedetails/?id=1432096728

More builds and vids at the "B.A.S.E. Collection" link above...or...

For more builds, videos, and backstory, visit "wreznor's workshop" at the link toward the top of page :)
148 Comments
DJR70 26 Nov, 2022 @ 7:08am 
that was lol video...as hell.
sweeper666 30 May, 2022 @ 4:32pm 
i love that video, fits 21 vehicles in bay :steammocking:
skaty 3 Mar, 2021 @ 6:31pm 
Salami! Soooooo much room for salami!!!!
wahnfriedenator 9 Aug, 2020 @ 4:52pm 
Still love the video. And it opens my heart when I see the little SV1C parking in front. Miss it in the game.
AH-Chiron 15 May, 2020 @ 8:17am 
Hey, love the print. where is the CPU? I had to upgrade the constructor and now I have CPU issues :( is it some where it can be reached?
^Flaw ^^ 7 Sep, 2019 @ 3:41pm 
Been using this recently to tide me over until server wipes soon and it has been great. Good job and thanks!
wreznor  [author] 9 Jun, 2019 @ 3:19pm 
Alpha 10 Update:

Auto-Sorted the Device menu to give names to cargo boxes
DO NOT Auto-Sort in game or these will reset
Added numbers (and letters) to each cargo box for easier sorting and storage
Added symbols to the floor to correspond with designated cargo box
Removed switches that control lights and replaced with switches in the control panel
Custom Switches for:
Constructor
Hangar Lights
Flight Deck Lights
Exterior Lights
Added Living Quarters at top of stairs (Bed, Bathroom, etc.)
Added Motion-Sensor and lights for new living quarters
Lightened up interior of hanger and crafting room with new textures
and lighter color scheme
Added more exterior lights
Added Armor Locker

Check out the video for a full tutorial :)
wreznor  [author] 14 Apr, 2019 @ 8:51am 
Alpha 9 update:
This base now unlocks at level 5 (because of the turrets)
Which meant that I was originally going to add a hangar door and the new cargo controllers to the build to take advantage of the new logistics system. However, these items require cobalt, which is not available to mine on many starter planets and would be ultimately up to luck in finding it.
This is a starter base and the materials to build it should be basic and typically plentiful, therefore, I didn't add the new cargo controllers or a hangar door to the build, so that this can still be built as a first base and these additional features can be added by the player as they acquire them.

Enjoy!
wreznor  [author] 21 Mar, 2019 @ 1:31pm 
yep...just started a new game on 9.5 and everything works fine...so far:lunar2019grinningpig:
Invictus_66 18 Mar, 2019 @ 8:29pm 
Will this work in 9.5? Haven't played since 4.0, also I didnt see a medical are just a clone
Thx I like it