XCOM 2
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[WOTC] Sub Sonic Grenade
   
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7.195 MB
11.7.2018 klo 22.29
28.3.2020 klo 16.40
5 muutosilmoitusta ( näytä )
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[WOTC] Sub Sonic Grenade

1 kokoelmassa, tekijä MrShadow
CreativeXenos WOTC mod collection.
56 luomusta
Kuvaus
-- Sub Sonic Grenade--
-- Mod by Team CreativeXenos --
-- SDK and PhotoShop : Super awsome totally not fat just big boned : ObelixDk --
-- SDK : Kexx --
-- Coding and conceptual idea : Shadow79 --

Thanks to NelVIeSiS for making the new icon for the Sub Sonic Grenade!!


The Sub Sonic Grenade is designed to avoid creating loud shockwaves so as to not attract more Lost. The shockwave however, is designed to inflict concussive damage to any targets in the blast radius and has a chance to stun. This includes your own soldiers if caught in the blast radius.

You MUST FIRST do the Lost Autopsy to then unlock it to by created in the experimental grenade proving grounds project. This grenade does not destroy cover and the sub sonic wave will not damage anyone in cover or behind walls. Think of it much like the Needle grenade from XCom 1.

I never build the Lost Lure and find it to be a bad item to build. I wanted something that could be use not only to better yourself against Lost but could still be used against any other enemy too.


NOTE: While the Sub Sonic Grenade WILL NOT make a sound if thrown and detonated and in turn NOT draw in more Lost. IF launched from a grenade launcher in a Lost mission, the sound of the grenade launcher weapon will still make a sound. This Grenade has its advantages and disadvantages.


PLEASE DONT FORGET TO RATE THIS MOD!! :)
Suositut keskustelut Näytä kaikki (1)
5
28.3.2023 klo 15.36
BUG REPORTS HERE!
MrShadow
67 kommenttia
dskdev 9.7.2023 klo 12.43 
Doesn't work, still attracts lost. didn't get it form the proving grounds, got it as a random drop, so that might've did it idk
Kinsect 2.5.2023 klo 15.01 
Say does this work with the Proving grounds overhaul mod?
Dęąth Viper 19.10.2022 klo 16.56 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Enzo Matrix 17.9.2022 klo 11.43 
Anyway you could add the ability to change the cost requirements to build these? Supplies, alloy, elerium etc. Nothing in config to do it. Not sure if I can currently change any of this?
TROCH22 28.5.2022 klo 6.38 
@Hotl3looded Just came here to report the same thing, guess this never been fixed.
Bardmaster 7.10.2021 klo 15.38 
bump on the stealth use of the grenade!
chrisnavy21 17.9.2021 klo 13.15 
Is it possible to add an option to make it so they don't break concealment? I want to use this on my reaper instead of the claymore.
Hotl3looded 25.10.2020 klo 8.16 
@MrShadowCX Just a heads up, the sub sonic grenade is available without the Lost Autopsy.. You can easily test this by spamming Experimental Grenade without the Lost Autopsy and you will get a sub sonic grenade eventually.

I checked your code this morning and you set "AutopsyTheLost" as a requirement for the sub sonic grenade item template. That only makes it a requirement for building the item in the Engineering Bay. It doesn't prevent the item from showing in the reward deck of Experimental Grenade.
Charchu 8.10.2020 klo 3.54 
@TrooperCoon The item isn't missing, you just have to do the Lost autopsy, go to the proving grounds and select experimental grenades. It's not guaranteed, it just adds it to the list of potential rewards for completing that project.
TrooperCoon 8.7.2020 klo 6.33 
well the mod doesnt work for me :[
the item is missing