Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Since soul memory is all matchmaking cares about, it absolutely does not care for actual power differences between the players. Even more so, it doesn't care at all for how the souls were spent.
Broken weapon repairs, resource purchases, souls lost due to dying with a bloodstain out.
All those souls still count towards your SM, even though they are technically were not used to increase your actual power.
Basically, it punishes the player in PvP terms in the long run, since souls that were spent on trivial maters are now souls that your PvP-focused invader spent on actually increasing his power.
For example, i'm pretty sure i spent last 500k souls purely on purchases of boss weaapons for my collection. Those are now 500k souls of difference with a dedicated PvP player that he used to do something productive with his character. For example 20 more levels.