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I give permission for people to port it to Gmod but I don't actually know how to port it myself. If it ends up on the workshop all I ask is to credit me for the model.
I figured people would look into Steam guides or YouTube tutorials to figure how to change textures. Here's a guide on changing the texture in SFM here:
https://steamproxy.net/sharedfiles/filedetails/?id=291500222&searchtext=override+textures
As for editing the actual texture you're gonna need to find the texture in the material files which the guide may give you a rough idea on how to do that and you'll need to use either Photoshop or Gimp put in a little work and boom you've done it.
There are other complications like using notepad++ simple basic coding to make your texture permanent to always appear when you spawn the model. Also remembering to reload all texture if you still have SFM up when you make the texture change otherwise restart SFM.
If you're new or don't know a fair amount about SFM I recommend Jimer Lin's following his 'SFM tip of the day videos' here: https://www.youtube.com/@JimerXLins/videos
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This is why it's not been mentioned anywhere as there's a few ways to doing it based on you're relatively vague comment.
The answer is complicated unless you're well practiced in the process. Basically that requires the use of gimp or any other photo editing software that supports the .vtf format. You'd have to look for the material in the steam's SFM files. Once you've found the material you got to use the photo editing software to wipe clean the words that are there for you to type what you want the signs to say. Export instead of saving weather to replace the existing file or you can make a spare but would need to do a single code in SFM to apply it.
It's a shame you live in the next county North from me. It would be easier to teach you in person rather than confuse you with all this.