Arma 3
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[FaisalAlYahya] Carpack Source
   
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Data Type: Mod
Mod Type: Wheeled
File Size
Posted
Updated
132.635 MB
6 Jul, 2018 @ 2:53am
6 Jul, 2018 @ 3:01am
2 Change Notes ( view )

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[FaisalAlYahya] Carpack Source

Description
FaisalAlYahya Carpack

Introduction
Hi,
I am Faisal A dev and owner of an arabian server. I thought it would be fun to release and share some of my work to the public.

Why Did I upload source?
I dont have much time to maintain my server and mods on steam so am releasing my source to the public to fix, learn, or use the models as long as I am credit on the models.

They are all in .rar format.

Car Pack
This pack contains:
Chevy Tahoe 2008 [Cop | Civ | Taxi]
Dodge Charger 2012 [Cop | Civ | Taxi]
GMC Yokun 2015 [Cop | Civ | Taxi]
Chevy Caprice 1993-96 [Cop | Civ | Taxi]
Chevy Suburban 2015 [Cop | Civ | Taxi]

Ford Crown Victoria [Cop]

Mercedes 6x6 Barburs [Not 100% Complete]
Maybach Laundent 57 [Not 100% Complete]

Car Codes
param1 animate ["param2",state]; Param1: Cursortarget [If you are in game and the car is infront of you, used in debug] this [use in eden editor inside the cars init] cursorobject [If you are in game and the car is infront of you, used in debug] param2: Gaurd1 [Large Gaurd] Gaurd2 [Medium Gaurd] Gaurd3 Medium Gaurd 2] Gaurd4 [Small Gaurd] Antenna1 [Hood Antennas] Antenna2 Antenna3 Antenna4 Lightbar1 [Valor Lightbar] Lightbar2 [Normal Lightbar] Police [This is important to intiate Codes 1, 2, and 3] Policeint [Police interior] Taxi [Adds taxi sign and antennas] State: 0 [Dont Show | Hide] 1 [Show | unHide] Example: cursorTarget animate ["Gaurd1",1]; [This will show the Large Gaurds on the car]

FAQs
Can I use it in my server?
Yes, Why would we use workshop then :p

Does the pack require ivory's mod?
Yes, all the cars have plates that run on his script.

Why are UV maps not there?
My Object builder is bugged and exports are broken or corrupted wmfs. So, unitl I fix the problem use a grid numbered image and trace the vehicle out ;)

Can I edit the maxspeeds?
Yes, in config file search for maxspeed. Dont set the values for more than 270 or less than 150 as the gear ratios and acceleration of the car will be wierd!

Can I edit Sirens?
Yes, there are 2 ways.
Short way is to just replace the audio files with the ones you want and rename them as siren1 siren2 etc.
Long way is to fiddle around with the siren.sqf in the CVPI script folder. [Please you must know what you are doing!].

Do you like bananas?
Yes, but I dont like to eat them :D

Donations
You can donate to me here[paypal.me].

Keep my copyrights please as is! ;)
PS:English is my second langauge so spare my spelling mistakes xD
Have Fun!

30 Comments
TacShooter 11 Aug, 2019 @ 10:11am 
Yes, I think if you load this it gets rid of the error message about ivory data...
https://steamproxy.net/sharedfiles/filedetails/?id=1616348437
TacShooter 11 Aug, 2019 @ 10:05am 
My guess is that it is in the Ivory Carpack, but I still need to test it.
Ghost Man 11 Nov, 2018 @ 1:14pm 
where do i find ivory's_data as the mod requires but can not find it anywhere
Lurexar™ 23 Oct, 2018 @ 1:20pm 
Hello, my name is Sneaky. I would like to ask if I am allowed to use your belongings and may upload and allow me to
Mastercheif11725 13 Oct, 2018 @ 7:22pm 
which command lets me turn on the lightbar automatically
FaisalAlY_  [author] 27 Sep, 2018 @ 2:16am 
@sergeanthound this is a source pack. If you want the in game search the same name and sub to the other one thats not the source
just a cookie 20 Sep, 2018 @ 12:32pm 
Hey, i didn't find the cars in the editor. Can anyone help me?
Macko 4 Aug, 2018 @ 6:53am 
Can you please inform me futher on where i can find the int as i am having trouble ty
DieVersauteUte 29 Jul, 2018 @ 9:03am 
okay, thx ^^ Do you recommend any special games from gamemodels?
FaisalAlY_  [author] 28 Jul, 2018 @ 11:41pm 
@dieversuateute gamemodels.ru and many other places just google but if u want HQ cars u have trubosquid and hum3d