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No worries mate, your're not dumb, we all had to bang our heads to the table at one point or another :)
1. Could be the particles limit but i doubt it unless you use too many particle systems at the same time. Make sure the script is executed, place a hint in it and see if the point where the particles are created is reached. If is a MP mission you have to consider the locality. If remember correctly i think the easiest way will be to execute the script via init
2. Hmm, the script is pretty old, i think i used the waituntil which is not the friendlier thing to do performance wise, and in the last years waituntil command was subject of change which can bring some issues. If you have the same problem in demo mission it means the script needs a bit of rewriting
1. The Ash fallout isnt appearing, it appears in your test scenario but I cant get it to appear in my mission
2. The geigor counter when enterring in radioactive area is going ballistic and makes the worse noise possible rather than the nice ticking noise
If anyone could help with these that would be great
Look good bro! Link it to your Steam so it can easily shared. Keep it up!
https://m.youtube.com/playlist?list=PL12Jv7cNvgfxN4ziKKqIfX9bUu2S84Pm6&fbclid=IwAR3BELGVsm3njAczPkp4YCTpaeB6L_QkmR_MzpJk1xS-UCCMc7QugycXnrk
looks great buddy! Let me know with links when you release something on YT or steam.
You can get me on Discord ALIAS#3048. This kind of work deserves promoting.
Keep it up!
Apocalyptic one is part of the foundation for the environment atmosphere in this project.
https://drive.google.com/file/d/1OAWUERitZdJUuglZD6TP0WhZ4klP4QVg/view?usp=share_link