Arma 3
Not enough ratings
Sixth Fleet's Task Force 60 Template (Zeus)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.487 MB
1 Jul, 2018 @ 3:35pm
3 Aug, 2018 @ 12:17pm
4 Change Notes ( view )

Subscribe to download
Sixth Fleet's Task Force 60 Template (Zeus)

In 1 collection by theLargerCog
Some Alright Arma 3 Templates & Compositions
6 items
Description
Background
Sixth Fleet is the US Navy's operational fleet in the Mediterranean. Any carrier strike group operating in the Mediterranean is usually designated as Task Force 60 (TF-60). Carrier Strike Group 14 (CSG-14) was deployed due to recent escalating events within the Aegean region, thus is designated as TF 60.


Features
Carrier Strike Group 14 (CSG-14) is composed of 5 naval vehicles featuring: USS Freedom (CVN-83), 3 destroyers callsigns USS Micdonals (DDG-93), USS Constitution (DDG-334), and USS Democracy (DDG-76), and lastly HMS Proteus. USS Freedom carries multiple strike and anti-air intercepting assets, as well as light to heavy air transport vehicles. CSG-14 is capable of providing long range cruise missile support via its destroyer's MK41 Vertical Launch Weapons Systems, and is capable of defending against multiple air and sea threats. Each destroyer contains various assets to cater to different missions for greater immersion, including dockable watercraft assets.

Zeus is enabled, to allow for PVP or creating custom missions while exploring the CSG template.



Notes
Version 1.7
Thumbnail is total click bait, ships do not move. I'm just practicing my photoshopping skills.
Crew animations only work in singleplayer.
VLS systems work, but requires pressing "R" a lot to lock on to a laser designation.
Zeus is compatible for using custom addons and mods.

Armaholic link: http://www.armaholic.com/page.php?id=34171

Credits
3den Enhanced
Arma Devs for new assets
9 Comments
theLargerCog  [author] 12 Aug, 2018 @ 7:35pm 
@samwilson69, you spawn in as zeus, try pressing "Y" or "U" to switch player positions in singleplayer
Raskit69 12 Aug, 2018 @ 4:40am 
I load in but nothing happens I'm just looking at 3 aircraft carriers? what gives?
Cal 18 Jul, 2018 @ 8:16am 
@theLargerCog ahh okay, yeah thanks again.
theLargerCog  [author] 18 Jul, 2018 @ 8:00am 
I believe it uses the same principal as vehicle-in-vehicle, so if you want the watercraft to start on the boat rack, just drag and drop the vehicle onto it and it should snap inside. Hope that explains things
Cal 18 Jul, 2018 @ 2:36am 
@theLargerCog ahh its the boat rack, i see now. Is there anything that needs doing or just place it down?
theLargerCog  [author] 17 Jul, 2018 @ 5:53pm 
@callam.D Just hop in one of the vehicles and there should be a scroll option to "unload vehicle". To load the watercraft, you have to be within a certain distance of the boat rack for the hold action to appear. I recommend testing the boat rack alone in the edtior to get a feel for how it works.
Cal 17 Jul, 2018 @ 8:38am 
Hey, love it but just curios, how do you make is so the smaller naval vessels can launch/re attach to the destroyers, i cant seem to figure it out.

Thanks.
theLargerCog  [author] 15 Jul, 2018 @ 9:04am 
Appreciated
astdb9 15 Jul, 2018 @ 4:03am 
nice one team