Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Tin Bowl - Starter CV
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
56.847 KB
30 Jun, 2018 @ 7:50am
17 Jul, 2018 @ 4:44am
9 Change Notes ( view )

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Tin Bowl - Starter CV

In 1 collection by sulusdacor
Everything? - EVERYTHING
380 items
Description
dirty scrap metal looking CV

notes:
- all normal steel
- blueprint comes with 2 cannon turrets
- solid backramp, so you can dock an additional hv/sv on it
- growpots 9, potential to add another 9, so you can have 18
- some space in food room or hangar to place more stuff
- 2 turret spots on the side front cockpit part of the ship (you can probably place more on top or side somewhere)
- marked spot for repair station in hangar bay
- 2 passenger seats
- 2 weaponpoints (antenna placeholders)
- decent parking (see pictures)
4 Comments
japp_02 7 Jan @ 1:04pm 
Very nice starter CV. With v. 1.10+ you can remove the RCS saving you 75000 CPU points and changing the vessel from T2 > T1, the thrusters should give enough torque to turn the vessel fine. I would add 2x2 sentry guns on the rear and in front to protect against attacking ground enemies planetside and still keep it to T1.
sulusdacor  [author] 11 Jul, 2018 @ 8:02am 
i removed and moved some thrusters that you do not get heatstroked in the ship. this should make it way better for survival. overall resulted in moving a bit of stuff around.

changes:
- some chargo boxes and stuff in hangar rearranged so it stand in spots you would otherwise suffer from engines (repair station block still cause trouble, but if the station is there you can not get hurt)
- front thruster moved to bottom, which created space for weaponpoints
- included the turrets in design
- switched construtor for adv version (slight increase in overall cost together with turrets)
- reduced brithnes of some lights
- linked up the motionsensor in the livingquaters (which i forgot before)
- added 2 passenger seats, now you can bring your friends on a shitty good ride, which is the best we all know it ;)
- marked the 2 high temperature spots next to the hangar dor with rad symbols (you could remove the blocks and add cargo boxes in that corner)
- added screenshots of docked vessels
sulusdacor  [author] 6 Jul, 2018 @ 11:59pm 
strange thing is i first had no repair station when posting it and then added one in each of my starter style ships, thinking ppls might need that early on and i forgot an important thing XD

thx very much for the tip, since i only just build in creative, having to much fun there and haven't played survival. but the goal is in the end to build stuff ppls can use.
Jaide 6 Jul, 2018 @ 2:21pm 
That looks really shitty, in a good way. Great job on the design! Though you might want to remove the repair station, as it requires erestrum and zascosium, which are hard to get early game. Maybe mark the spot so people can put it there once they do get those materials.