Darkest Dungeon®

Darkest Dungeon®

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Fallen Heroes
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General: Monsters
File Size
Posted
Updated
28.122 MB
23 Jun, 2018 @ 8:21am
2 Aug, 2021 @ 3:31am
71 Change Notes ( view )

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Fallen Heroes

In 1 collection by Chogex
Cho's Mods
14 items
Description
Ever wondered how your team would fare against other adventurers?

Well now you can find out!

Yes ofc this mod is compatible with CoM

Description
This mod will add heroes as rare monster encounters to the 4 core regions. You'll be able to face off against full parties of 4 Fallen Heroes or find just a few of them walking about in hallways. The encounters are rare, as they are a force to be reckoned with. (About 1 encounter every 4/3/2 dungeons for Apprentice/Veteran/Champion respectively).

Each hero has 2 trinkets equipped (you can't see which ones though), their buffs are hidden. The "rarities" of the trinkets scale with the quest level, so that apprentice Heroes have uncommon trinkets while Champion heroes will have Ancestral or even Trophy trinkets!

Loot will also be bountiful if you manage to beat Fallen Heroes, as they've been scavenging loot themselves. Antiquarians especially give nice stacks.

And in case you were wondering, these are all post-patch versions of the heroes, with all the new crit effects etc.

Sounds are in! All heroes including Shieldbreaker and Flagellant now have sounds!


New Quirk: Tracked

Causes Affixed Fallen Heroes to spawn. Affixes are explained in the glossary in detail.

Chances:
1 Tracked hero: ~8%
2 Tracked heroes: ~12%
3+ Tracked heroes: ~16.5%


Compatibility

This mod should be compatible with every mod out there, except of course other mods that adds heroes as enemies (assuming they use the same monster ids, e.g. PBD, which inspired this mod).

Load Order: Should not matter at all. If you want to be safe put it at the top, this mod will not overwrite anything, as all the files are original with unique names.

Credits

A huge thank you to Maester Silvio for allowing me to use the Fallen Heroes he had made for PBD as a baseline for this mod. It helped out immensly as I only had to make Abomination from scratch, while for the others I had all the files/anims etc. named and structured correctly.

Clair De Lune - monster names.

NBB for Chinese localization.
Popular Discussions View All (2)
55
20 Dec, 2022 @ 4:51am
PINNED: Bug Reports
Chogex
2
6 Feb @ 10:14am
Fallen heroes stats and skills
Justice
328 Comments
Microwave Enjoyer 27 Jul @ 1:45am 
>Came back to the game after +2 years
>Don't know what mods do I have installed
>First mission
>1st encounter with fallen heroes
>"Ok, that was tough, but it's rare isn't it?"
>2nd encounter with fallen heroes
>"Jesus f*cking Christ"
>3rd encounter
>nearly die, escape the fight and surrender the mission
>I'm very rich (~11k from mission)
>Profit and traumatization
Are you sure it's only 8% chance?
Foncess 13 Jun @ 5:46am 
Is there any way to modify the AI in this mod? I absolutely love it, but I can't stand how they will hard-focus my healers. Level 0 vestals just get an instant death sentence if I run into a fallen heroes fight, but I really don't want to remove the entire mod if I don't have to
PIRATES 30 Jan @ 8:59am 
The mod has a cool idea and concept, but it is quite unbalanced in the balance of battles. But balance is another matter.
In my opinion, this mod can be given a very cool development by adding new character classes in the form of opponents instead of standard heroes. There are many mods for hero classes, and even more that are perfect in their style for special enemies. And under such a mod, it would be an ideal use. For example, imagine if there were, for example, such opponents against our heroes:

https://steamproxy.net/sharedfiles/filedetails/?id=1688250816&searchtext=
https://steamproxy.net/sharedfiles/filedetails/?id=1935797249&searchtext=
https://steamproxy.net/sharedfiles/filedetails/?id=1849364138&searchtext=
https://steamproxy.net/sharedfiles/filedetails/?id=2199841880&searchtext=
https://steamproxy.net/sharedfiles/filedetails/?id=3049487504&searchtext=
https://steamproxy.net/sharedfiles/filedetails/?id=2307597881&searchtext=
Bud 8 Jan @ 8:25am 
i usually get about a half dozen gems depending on the dungeon difficulty, along with difficulty suitable trinkets, i get very rare on darkest difficulty
Deputy Stinky 8 Jan @ 5:50am 
you get rare trinkets? What's the load order you got? No encounter gave me more than 1000 gold
Bud 6 Jan @ 9:43am 
i genuinely think that a super rare trinket for each hero may be interesting. i personally think the rewards are already good enough, though perhaps to make others happy you could give them unique loot that stacks super high so you don't have to make room for their gems you get as loot and can carry more. just an idea. just a reminder chogex i really, really like this mod.
Micah 5 Jan @ 4:54pm 
Great mod, adds a fun challenge to some dungeons. I would like two things: one, perhaps a quest line or town event regarding them, and two: MUCH better loot drops to match the challenge of fighting them. Just one or two of their cool trinkets would be cool, and maybe a new trinket for defeating one fallen hero of each class?
Overall great mod, just a little more loot would make it one of the best non expansion mods in this game
Deputy Stinky 5 Jan @ 11:17am 
good god, thank you. I'm done with it's BS
Chogex  [author] 5 Jan @ 10:06am 
Yes, it's safe to remove
Deputy Stinky 5 Jan @ 9:46am 
can i safely remove this from a file? The enemies are just straight up cheating. HW gets two turns per round, Musketeer can attack two enemies at once with sniper's shot, they don't even drop anything and they are much more powerful than your heroes. It's outright cheating!