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What I have usually done is take the core stage on the shallowest ascent possible, barely reaching around 70 km. I then do a short boost from the way-overpowered (I agree with you there) second/interstage which circularizes me. I'm usually still within range of using the ']' key to switch back to the core stage and let it reenter at a safe height.
It does fall over sideways when it lands. I'm thinking about disabling or adding a parachute on one side to let it land at an angle, thus having less of a tip-over effect. I havn't had problems with high speed or too steep a descent. I'm guessing my orbits are too shallow to use as a standard ascent profile. I'll try out the air-brake idea, also.
Thanks for your feedback,
Scrooge
The 1st stage did return a bit steep and I was still getting the supersonic shock effects while still 1,000 meters (or less) above the ground. Is that normal for you? I was afraid it would hit before it was safe for the parachutes. They did open in time, but the G forces went WAY into the red. It landed softly, then tipped over and blew up one fuel tank.
Next time I’ll either save a little fuel or add air breaks.
Very useful, try it out sometime.
Thanks for uploading on KerbalX.
I think there is an in-game way to pull this craft up. If you don't have the steam version of this game, I guess that makes sense. Either way, here you go:
https://kerbalx.com/Delta07/20-Ton-Recoverable--SSTO
There is a mod called Craft Manager that can pull craft from that site in game.