TerraTech

TerraTech

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ZG Determinist 3
   
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21 Jun, 2018 @ 2:45pm
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ZG Determinist 3

In 1 collection by ZeroGravitas
ZeroGravitas Crafting Playthrough
34 items
Description
Upgraded version of my main campaign tech as shown in episode 4 of my Crafting Play-through: https://youtu.be/UIJQzI2uGdg

Now GeoCorp level 2 (in addition to GSO level 3), it can make any of the blocks level 3 or below, dependant on your own licences. Requires swapping the top Fabricator for GeoCorp (or other faction's) parts. Plus it'll eliminate any enemies or invaders at this point in the Campaign.

It gained a bunch more batteries underneath and level 2 GeoCorp wheels. These look nicer and roll over rough terrain better but make it a little slow and slightly more prone to toppling sideways. Also added 4 wireless chargers, power and fuel meters plus addition fuel tanks and boosters.


Links:

• Previous version on the workshop: https://steamproxy.net/sharedfiles/filedetails/?id=1315640813

• Original build and operation instructions in this video: https://youtu.be/3is8wubTMvQ

• Uses this crafting core: http://steamproxy.net/sharedfiles/filedetails/?id=1315639553

• Part of my Crafting Playthrough collection.


Campaign loading:
• Subscribe to this Workshop item, above.
• Go to Creative mode in TerraTech.
• Click the "Load" button (bottom left of screen) and find it in the "Workshop" tab.
• Remove any blocks from the tech that you don't yet have in your play-through.
• Re-snapshot the tech, so it will now be stored as a local snapshot with your own techs.
• Load as normal in Campaign.
16 Comments
ZeroGravitas  [author] 8 May, 2019 @ 6:05pm 
@TheGamingEnder - Personally I think it's acceptable to post up a minimally modified version of someone else's work provided you make it very clear, at the top, as to who originally made it, and link direct to that item. (Preferably get permission, too, if it's someone else's work.):sfsmile:
Endret, Man of Feesh 8 May, 2019 @ 1:06pm 
as you show in episode 4, having the GSO one at the bottom can havee crafted blocks jammed inside the machine. the GEOCorp one has the block exit right below the GSO block exit in my "Determinist 4", so the jams will not happen
Endret, Man of Feesh 8 May, 2019 @ 12:58pm 
@ZeroGravitas I would like permission to upload a fourth addition to the determinist family. after about 2 hours grinding, I was able to make the determinist 2, and I added both the fuel and battery gauge, and I exchanged the lower GSO fabricator with the GEOCorp one.
ZeroGravitas  [author] 7 May, 2019 @ 6:38pm 
@TheGamingEnder - Nice! To be honest, I only intended this tech as a stepping stone to proper, mobile all-crafters. But those are taking a good long while to make videos on and I guess this is actually pretty handy, mid-game.:sfsmile:
Endret, Man of Feesh 7 May, 2019 @ 6:22pm 
the determinists are my go-to for nomad lifestyle
ZeroGravitas  [author] 27 Apr, 2019 @ 8:57am 
@m4jest1c - Lol, I didn't expect people to be using this as a drag racer! :steamhappy:
H_G 27 Apr, 2019 @ 6:04am 
I actually just made a way to get this thing to go 95 on salt flats, two extra gso boosters, two compact tanks from venture, and four stud boosters from venture, kanda hard to stop tho lol:steamhappy:
ZeroGravitas  [author] 27 Aug, 2018 @ 5:59am 
It is a bit more prone to toppling than the previous versions of it. But the trade of is much more battery power and slightly better climbing up straight slopes.
SonicMag 27 Aug, 2018 @ 5:54am 
i finaly got this beast in campain :D it works perfect. (exept when it falls over xD)
ZeroGravitas  [author] 29 Jul, 2018 @ 1:18pm 
@litebomb - start by clicking the green "Subscribe" button, then follow the instructions at the bottom of the description. ^