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My suggestion would be to turn this into a hardened, dedicated, long range drill ship with upgraded harvest storage. Forget the bay and mobile base aspect, you have ships that serve that purpose well already. It does not need to be a combat capable ship, just hard enough that it can take a few hits while you warp out of dodge!
If you are going on a space mining expedition, don't take anything you don't need and keep it in your pack with the exception of extra food. Also be sure to take emergency oxy bottles, just about every bad situation can be dealt with and made into a fun sidetrack if you can breath! I put 4 more harvest containers up in the cockpit area which has always survived a shootdown intact. I've lost the other two that come with the ship before so I fill them up last.
Xcal, love your stuff man! I use a number of your HLs, CVs and bases in every playthrough.Please don't misconstrue my comments as bad mouthing this vessel, I don't mean it that way at all. It was a valiant effort to try to combine a late game drill ship with something you can use early game but it's just not practical. If you harden this to the point where it is more survivable, it will lose its low cost.
The price you pay for the dual functionality in this respect is worth the minimal sacrifice in fuel economy and speed. However, as a multifunction ship, I am sorry to say that it fails miserably. It is too soft to risk carrying stuff you would carry in a transport and you will be blown out of the sky, trust me. Yes, you can get away with it if you super careful but it's very risky, unnecessarily risky.
One hit from a decent space weapon and you are going down. Usually it will take the core and constructor out but I've had the back half of the ship blown off from a pulse cannon hit and came down under power a couple of times. Plantetside, I have been taken down by rocket launcher rockets from ground troops, again, core and constructor, breech of bay floor and loss of oxy station. Don't fly this thing around on hostile planets, consider yourself lucky if you make it to the ground from space and throw up a base or cannon towers.
My comments here will take multiple posts, this is one of the ships I use extensively and I have a lot to say about it! I typically spawn at least two of these during the course of a playthrough although the second one is usually due to carelessness on my part by taking my eyes off the radar or trying to snag an asteroid too close to an enemy.
First the flowery part... This is the best asteroid miner in the workshop bar none! The key is the drill spacing, every other miner I've found and tried have at least 2 of the drills too close and that costs you time while mining due to less area coverage. If it has one fault as a mining ship, it's the size which results in just a little less efficiency fuel wise and a little less speed than could be accomplished if this were a dedicated drill ship. It also needs at least 4 more harvest boxes unless you want to sort the two you have and move ores in them to regular cargo boxes every couple of systems.