Empyrion - Galactic Survival

Empyrion - Galactic Survival

134 ratings
[LEGACY] -Drill PUP- REBAR
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
426.971 KB
20 Jun, 2018 @ 8:15pm
28 Aug, 2018 @ 10:57pm
5 Change Notes ( view )

Subscribe to download
[LEGACY] -Drill PUP- REBAR

In 2 collections by XCaliber
-Blade PUP- Collection
39 items
-Early Survival-
51 items
Description
The -Drill PUP- REBAR is an unlock level 10 Early Survival Capital Vessel, with the ability to upgrade into a Level 25 Drill Ship once Fixed Drills are aquired.

After witnessing the boom of CV Drill ships, I wondered how practical they were, as they could only be obtained at end game. This would mean you'd have this secondary CV that you'd have to keep at base only for those times when you go to mine astroids.

Why not utilize this small form factor as your early game Long Warp Level 10 CV!

When you've reached 25 you can convert it to a Drill Ship and upgrade to a larger CV for your Playthrough.

This Capital Vessel is SMALL. Half the size of the -Spathe- Early Survival. Though it packs a punch in power, and has everything you need to survive minus a garden.

Cargo Bay can hold a -Drill PUP- MUT or smaller HV and the entire Vessel is Oxygenated for breathability.

MIni Gun Turret is located underneath giving you some protection upon descention into atmosphere

Low Resource Cost:

Neodymium 2220
Iron 1424
Sathium 1353
Cobalt 1091
Silicon 623
Copper 422

Equipment Included:
1 Advanced Constructor
2 Harvest Boxes
1 Ammo Box
5 Cargo Boxes
1 Fridge
1 Food Processor
1 Armor Locker
1 o2 Station

INSTALLATION INSTRUCTIONS:

For Drills and Fixed Weapons, remove Steel Plate with Letter as well as the Rebar Frame Blocks, then insert equipment.

ALL THRUSTERS EXPOSED FOR FORWARD PATCH COMPATABILITY

Please Enjoy! Post comments or critique!


Check out the -Early Survival- Collection for Early Game Solutions
https://steamproxy.net/sharedfiles/filedetails/?id=1380051359

Check Out the -Blade Collection- in my Workshop for a versitle tactical strike package
https://steamproxy.net/sharedfiles/filedetails/?id=1356510847


Check Out My Other Creations in my Workhop!

https://steamproxy.net/profiles/76561197994182252/myworkshopfiles/?appid=383120

54 Comments
Deus XI 21 Apr, 2019 @ 3:24am 
This shipdesign has been the centerpoint of my gameplay since I started playing this game. As my gameplay has been evolving during the years, I have seen a need to constantly customize and upgrade this design to meet my never ending sets of new requirements.
Jimmy Falcon 15 Jan, 2019 @ 12:51pm 
Can someone give a detailed description on how your fix the air tightness? I would really appreciate it. Thanks.
Jasmarie 15 Nov, 2018 @ 7:57pm 
hi i am also having air issues... i fixed the open spot by the landing gear and closed up the drill spots but still not working not sure what else to do thanks
solarius 11 Sep, 2018 @ 2:39pm 
Air comes from landing gear. I already fixed this myself.
solarius 8 Sep, 2018 @ 9:08pm 
It is not airtight. Can you fix this please ?
Ranger_Ric 5 Aug, 2018 @ 9:47am 
Part 4

My suggestion would be to turn this into a hardened, dedicated, long range drill ship with upgraded harvest storage. Forget the bay and mobile base aspect, you have ships that serve that purpose well already. It does not need to be a combat capable ship, just hard enough that it can take a few hits while you warp out of dodge!
Ranger_Ric 5 Aug, 2018 @ 9:45am 
Part 3

If you are going on a space mining expedition, don't take anything you don't need and keep it in your pack with the exception of extra food. Also be sure to take emergency oxy bottles, just about every bad situation can be dealt with and made into a fun sidetrack if you can breath! I put 4 more harvest containers up in the cockpit area which has always survived a shootdown intact. I've lost the other two that come with the ship before so I fill them up last.

Xcal, love your stuff man! I use a number of your HLs, CVs and bases in every playthrough.Please don't misconstrue my comments as bad mouthing this vessel, I don't mean it that way at all. It was a valiant effort to try to combine a late game drill ship with something you can use early game but it's just not practical. If you harden this to the point where it is more survivable, it will lose its low cost.
Ranger_Ric 5 Aug, 2018 @ 9:43am 
Part 2

The price you pay for the dual functionality in this respect is worth the minimal sacrifice in fuel economy and speed. However, as a multifunction ship, I am sorry to say that it fails miserably. It is too soft to risk carrying stuff you would carry in a transport and you will be blown out of the sky, trust me. Yes, you can get away with it if you super careful but it's very risky, unnecessarily risky.

One hit from a decent space weapon and you are going down. Usually it will take the core and constructor out but I've had the back half of the ship blown off from a pulse cannon hit and came down under power a couple of times. Plantetside, I have been taken down by rocket launcher rockets from ground troops, again, core and constructor, breech of bay floor and loss of oxy station. Don't fly this thing around on hostile planets, consider yourself lucky if you make it to the ground from space and throw up a base or cannon towers.
Ranger_Ric 5 Aug, 2018 @ 9:36am 
Part 1

My comments here will take multiple posts, this is one of the ships I use extensively and I have a lot to say about it! I typically spawn at least two of these during the course of a playthrough although the second one is usually due to carelessness on my part by taking my eyes off the radar or trying to snag an asteroid too close to an enemy.

First the flowery part... This is the best asteroid miner in the workshop bar none! The key is the drill spacing, every other miner I've found and tried have at least 2 of the drills too close and that costs you time while mining due to less area coverage. If it has one fault as a mining ship, it's the size which results in just a little less efficiency fuel wise and a little less speed than could be accomplished if this were a dedicated drill ship. It also needs at least 4 more harvest boxes unless you want to sort the two you have and move ores in them to regular cargo boxes every couple of systems.
Deus XI 31 Jul, 2018 @ 11:34am 
Can some1 guide me on how to be able to turn off and on the drills when they are not needed.