Killing Floor 2

Killing Floor 2

114 ratings
KF-Hospital
   
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Maps and Mods: Maps, Holdout
File Size
Posted
Updated
494.965 MB
18 Jun, 2018 @ 4:27pm
26 Feb, 2019 @ 12:18pm
40 Change Notes ( view )

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KF-Hospital

Description
A hospital located in a remote mountain range. Civilians trying to escape the onslaught of ZEDs. A massacred military unit. What could go wrong?

Your team has been sent in to search for survivors, eliminate any ZEDs, and hopefully make it out alive.

The map has a total of 5 areas that players progress through. Each area has 1 trader.

Enjoy!
29 Comments
Plague 11 Apr, 2022 @ 9:53am 
When I was testing this map I encountered some bugs. Whenever I receive a hold your ground objective on the bottom levels I seem unable to reach the area, as it is located behind locked doors. I also experienced a zed that spawned in an unreachable location on wave 9 and never move to where i was located, resulting in a failure to complete the wave.
Green Ghost 10 Apr, 2022 @ 12:38pm 
During my playtest of the map, there was a Stand Your Ground zone at one point that was in the previous section of the map, inaccessible since the map had moved on to the next area.

Otherwise a pretty good map for Survival.
Goom 20 Oct, 2021 @ 12:02am 
Broken on endless
Zero Jyllmeiko 11 Aug, 2021 @ 5:00am 
Not good for Endless. The Boss spawned behind the doors.
K Lou 4 Aug, 2020 @ 12:36pm 
Hello, I was testing this map solo offline and was enjoying it enough to add it to my servers but then I encountered a bug where the door to the next area was closed during trader time. I could not progress to the next area to access the trader before boss round. For more info I was on the level that was upstairs with a small cafeteria and a reception area and a couple other small rooms. When trader time came the arrows led me to a closed door i could not open. then when boss round started I was tele'd to that area. this was on 4-round survival.

Like I said I was planning on adding it to my servers until this glitch occurred. Very unfortunate as I did find the map to be enjoyable so far. Could it have been something on my end causing this? My servers are seven and ten round, could there possibly be a glitch with four round games like my solo offline one was?
MrRogersBestNeighbor 22 Jul, 2019 @ 7:12pm 
I really underestimated this map the first time I played it. I might've only played one or two waves, didn't know it was a holdout map.
Looks great, dig the traps, well done!
Kranot 11 Apr, 2019 @ 12:30pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
S281  [author] 26 Feb, 2019 @ 12:17pm 
I'm not aware of zeds getting stuck in the front, but I do know they were getting stuck on 1st floor when players were on the 2nd. I have fixed that issue though. Are you talking about the front of the building by the parking lot?
Vlkolak26 25 Feb, 2019 @ 8:59pm 
what of the occasional zed getting stuck behind the wall in the front
S281  [author] 21 Feb, 2019 @ 12:42pm 
***UPDATE***

Precomputed Visibilty added
Fixed some minor game play issues

The map is done, however I will continue to play test to make sure there aren't any more issues.