Garry's Mod

Garry's Mod

59 ratings
Physics Engine Editor
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Build, Realism
File Size
Posted
Updated
6.153 KB
18 Jun, 2018 @ 8:40am
28 Dec, 2022 @ 5:09am
4 Change Notes ( view )

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Physics Engine Editor

In 2 collections by WFL
Advanced Build Server Collection
51 items
AVBS Collection
49 items
Description
A server compatible, full editor of the physics and speed limits inside Garry's Mod.

Allows you to make faster cars, more powerful engines and more. Accessed through the Utilities/Physics menu, here are a list of tweaks you can make to your game/server:

Max Velocity: The maximum speed that something can move. Decreasing to 0 will freeze all props.

Max Angular Velocity: The maximum speed something can rotate.

Air Density: The amount of drag the air exerts on props.

Collision Check Speed: The speed that the engine checks for prop collisions.

Min Friction Mass: The minimum mass for friction to kick in.

Max Friction Mass: The maximum mass for friction to kick in.

In a server, requires superadmin or above in order to make changes.

Let me know if you encounter any bugs!


15 Comments
♬♫~Joe Blaze~♫♬ 11 Mar, 2023 @ 2:49pm 
Please update this to make it be able to save settings if you want to?
♬♫~Joe Blaze~♫♬ 5 Feb, 2023 @ 10:02am 
Is there an addon that does?
WFL  [author] 5 Feb, 2023 @ 9:38am 
It's not supposed to
♬♫~Joe Blaze~♫♬ 5 Feb, 2023 @ 7:42am 
It doesn't save my settings.
Levi Animator 5 Feb, 2022 @ 7:22am 
can you make source 2 physics with this?
DOGE 9 Dec, 2021 @ 6:16pm 
i am going to make the game so much more broken, and its gonna. be. F.U.N.
LORD_DEATHv11 9 Dec, 2021 @ 5:21pm 
Any way to reset all values to their default state?
Nitride 15 Nov, 2020 @ 9:17pm 
the closest thing to that is breakable welds and Sleep n' Wake tool.
DarkFedora 17 Sep, 2020 @ 4:31pm 
can we be able to unfreeze ragdolls by hitting them with props? like example a brick hitting a citizen
Mildred Haversham 24 Jun, 2020 @ 12:22pm 
does the collision speed variable get more accurate at higher or lower values?