Torchlight II

Torchlight II

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7 Very Powerful Enchanters (v.3)
   
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21 Apr, 2013 @ 5:03pm
22 Apr, 2013 @ 4:06pm
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7 Very Powerful Enchanters (v.3)

Description
WARNING: Development of this MOD has ceased and it is not up to date with the current version of the game. If you are a MODDER and would like to continue making this mod better/fixing issues, please do so, as you have my permission.


WARNING PART2: Hello to all MOD users, if you are using this mod then you hopefully looked at the last time I updated it... almost 3 years ago... i.e IT IS NOT UP TO DATE....and I have no plans to update it currently. I have not played nor modded Torchlight 2 in all this time, and none of my mods are up to date as the game as been patched many times since I last modded it.. so yes its very possible this mod, and my other mods dont work anymore.

Sorry but please use common sense, and look at when a mod was last updated before attempting its use. The mod is still here and posted so that if someone wanted to update it/make it better or merge it into a compiliation after fixing said issues, they can and have my permission to do so. Good Luck.




@ All users, big things in the Works for this Mod. I am planning to combine this mod with My Adventure Mart Mod, so that it becomes one complete package providing the best shopping and enchanting experience available and will save on Mod load List space. Also adding completely new enchanter models, and have adjusted the enchants across the board. Will be posting the updates soon, have been play testing them for 3 days.


The Primary points of this mod are listed below:

There are 7 Enchanters in the Enclave that can Enchant an item up to 10 times (possibly more...shhhh).

They are the Standard Poison, Fire, ICE, Electric, STAT, And Socketer however all their enchants have been balanced to be more effective for the Synergies MOD on higher difficulties.

Lucky Malo The useless Rodent Enchanter from act one has been completely
Replaced by Karkozi the All-Powerful, who has access to all Enchants in the game as he is a Grand Master Enchanter.

Karkozi is exactly like the Enchanter from Torchlight 1 and will randomly enchant an item as he see's fit (including all magic find,experience,luck, Gold,dodge, Fumble, critical hit chance etc etc are found using him. His enchants are very powerful.

NOTE: KARKOZI will not enchant your item with sockets when using him in the enclave. I have removed the chance for him to do so.

The Socket Enchanter Can Enchant up to 6 Sockets.(maybe more in the future.. I'm considering Game Balancing affects currently.)

None of the enchanters has a chance to Disenchant an item, so no need to worry about going to far.

I went through every Enchant Affix in the game and rebalanced them with the same weights (chance to get one over the other) so What you get will be truly Random from Karkozi.

ALL the basic Enchanters were boosted to 10 enchant capability.

The balancing changes will also affect Enchanters you find in dungeons as they all come from the same pool of Affixes, however Dungeon Enchanters will still be limited in the amount of enchants possible.If you have exceeded that number they will not be able to provide an enchanting service.


Now for the Balancing Part>>

The Enchants will get expensive, here's an example of how the math works>>

(After Published v.3)

Fixed it so that All 7 Enchanters except the Socketer can Disenchant previously enchanted items. Cost is at a Multiplier of 1

Also Changed Enchanting costs as the prices were getting far too high after 5 + Enchants, making it way to hard to actually buy anything higher than level 5 enchants.

The pricing structure is now as follows>>

ENCHANTCOST1:x1
ENCHANTCOST2:x2
ENCHANTCOST3:x3
ENCHANTCOST4:x4
ENCHANTCOST5:x5
ENCHANTCOST6:x6
ENCHANTCOST7:x7
ENCHANTCOST8:x8
ENCHANTCOST9:x9
ENCHANTCOST10:x10

For further example >> 1st Enchant might cost 1000 Gold. A 10th Enchant will now cost 10,000 Gold
But you will also have had to pay for every enchant in between #1 and #10.

Needless to say it can be quite expensive. Don't forget that enchanting costs differ for each weapon grade as well. A Legendary Item with 10 enchants on it +6 socketed items will be Legendary indeed, but you will have spent hours upon hours earning the gold required to get there( so you'll have earned your Legendary Weapon for sure).
Popular Discussions View All (1)
2
20 Jul, 2013 @ 11:16am
socket pet items
Solraven
37 Comments
Knight Writer  [author] 30 Sep, 2015 @ 11:05pm 
WARNING: Development of this MOD has ceased and it is not up to date with the current version of the game. If you are a MODDER and would like to continue making this mod better/fixing issues, please do so, as you have my permission.


WARNING PART2: Hello to all MOD users, if you are using this mod then you hopefully looked at the last time I updated it... almost 3 years ago... i.e IT IS NOT UP TO DATE....and I have no plans to update it currently. I have not played nor modded Torchlight 2 in all this time, and none of my mods are up to date as the game as been patched many times since I last modded it.. so yes its very possible this mod, and my other mods dont work anymore.

Sorry but please use common sense, and look at when a mod was last updated before attempting its use. The mod is still here and posted so that if someone wanted to update it/make it better or merge it into a compiliation after fixing said issues, they can and have my permission to do so. Good Luck.
6darks6csouls6 16 Jun, 2014 @ 6:54pm 
Excellent mod, but one problem! The stat enchanter is down the steps behind the railmaster and can not be reached! I do have the Unlimited enchanter mod that can put 200 enchantments on equipment. Dont know if that is causing that or not. I have both mods so i can put specific enchantments on gear through yours and then just go crazy with 200 random enchantments! Awesome really, but would like to put specific stat enchantments on my gear. other than that this mod is perfect for a boost in power.
Saintwave 22 Aug, 2013 @ 1:37am 
Borris the Stout can be found on the enclave entrance, the other one you see on the other side of the map, which can't be reached is just a copy. The game "duplicates" some NPCs to make it appear there's more of them. The former NPC that Borris replaced has a copy placed slightly outside the enclave hence Borris got duplicated too. Think before typing, do yourself a favor. ^^
Cloud 10 Aug, 2013 @ 7:20am 
you sir are a moron you placed boris outside of the map. Unsubbed
General_Wartz 20 Jul, 2013 @ 6:57am 
niri.. how do you do that? im a newb when it comes to editing anyhting at all
Nirimetus 14 Jul, 2013 @ 4:50pm 
The problem with the disenchanting is that you left the field for payment blank, if you want it free put 0 it will fix, i just did repacking the mod and now they all remove the enchants.
Knight Writer  [author] 9 Jul, 2013 @ 10:29pm 
the stat guy is right at the stairway to the Enclave when you first enter. ?!..Thanks
General_Wartz 7 Jul, 2013 @ 4:02am 
the stat guy is way down the stepps....past the ones you cant reach :(
Vowyn 20 Jun, 2013 @ 6:35pm 
Is there a new update of some sort available?
CastawayBall 31 May, 2013 @ 3:31am 
@DraconiusKnight Awesome, can't wait for the new version because I was planning on getting both of your mods and canceling using another mod, but I'll wait on the update.