Total War: WARHAMMER II

Total War: WARHAMMER II

42 ratings
Different Skeleton Animations for Vampire Counts (Desynced)
   
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Tags: mod, Units
File Size
Posted
Updated
107.331 KB
5 Jun, 2018 @ 6:22am
14 Sep, 2018 @ 2:38am
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Different Skeleton Animations for Vampire Counts (Desynced)

Description
Changes the Vampire Count skeleton animations to animations used by the Tomb King skeletons.
I think they look better, especially the running animation. Animations are also desynced.


This mod was made for personal use but I decided to make it public.


Special thanks to Red Duke for making the Desync Skeleton Movement mod.
I used this mod myself for quite some time before I started learning to edit pack files.


*Mod will be updated on saturday*
14 Comments
outcrowd1 30 Nov, 2019 @ 5:02pm 
This does work when put at the top of the load order. The new animations have sort of a jittery "bobble head" look when walking but it gives it an undercranked stop motion, Ray Harryhausen effect so it's cool, and I think that's just because the game runs the idle animations a little fast as it is. Thanks for the mod.
sirmicou85 16 Sep, 2019 @ 10:02am 
At all it doesn't work ! They are still perfectly synchronized ! And the update doesn't work too (it's still obsolete).
Foxtrone  [author] 14 Sep, 2018 @ 2:41am 
Update: Added '@' as requested.
Thee'e Vang 8 Sep, 2018 @ 1:54am 
Can you add "@" infront of it in name. So It can overide over another animation mod
Kōdo 19 Aug, 2018 @ 9:31pm 
Awesome mod, great work.
188man 11 Jun, 2018 @ 4:45am 
Thanks
Foxtrone  [author] 11 Jun, 2018 @ 1:32am 
@188man Streaming
Thanks, I had no plans for this as I myself don't use any major overhauls but I might give it a look next weekend.

For now you can do 2 things:

1. Use Kaedrin's Mod Manager v1.6 and use it's load order feature.

2. Manually edit the major overhaul yourself. Use my mod as a reference and also look at my earlier post to see what animation line belongs where. It's a great way to learn how to edit packs and give the game your own personal flavour.
188man 10 Jun, 2018 @ 8:23pm 
Great mod btw
188man 10 Jun, 2018 @ 8:03pm 
I've noticed this mod dosen't work with any major overhauls, any plans on compatibilty patches?
Môrthe 6 Jun, 2018 @ 6:10am 
Ty for quick response!