Killing Floor 2

Killing Floor 2

102 ratings
Flying EDARs
   
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Maps and Mods: Gamemodes, Survival
Tags: Zeds, DARs
File Size
Posted
Updated
218.556 KB
4 Jun, 2018 @ 6:03am
30 Jul, 2018 @ 3:57am
4 Change Notes ( view )

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Flying EDARs

Description
This mod is not whitelisted and will unrank your server. Any experience gained while playing a match with this mod will not save.
Now includes both survival and endless support.

Please refer to the 'Discussion' thread for the purpose of this mod (if you care).

Details
This mod replaces all DARs with three variants of the rocket DAR, all with flying capabilities.
  • Stinger: A fast, small robot that shoots 2 missiles. Designed to harass more than pose a major threat. (Trash zed)
  • Bomber: Closest to the default rocket DAR in KF2, with less health and armour, but faster fire rate. It sends a volley of missiles that are quite dangerous if not dodged. (Medium zed)
  • Goliath: A large robot with fairly high health and armour, and a very dangerous but slower attack. It sends out up to 2 barrages of larger rockets. (Large zed)

Apart from the Goliath, these DARs have considerably less health and armour than the default rocket DAR, but can output more damage. They are designed to be dangerous, yet not tedious to fight. Strategies for engaging and avoiding these DARs are discussed in the “Strategies” thread.


What’s new
Here’s a brief outline of the changes to the mod in this update. See the change notes for more information. See the commit messages on Bitbucket for the gory details.
  • Spin out mechanic: when decapitated, DARs lose control. They fly up in the air very fast while spinning. They explode after a short time or when damaged sufficiently.
  • Improved flight mechanic and AI: DARs now check whether it is appropriate to fly, and hover below the ceiling instead of clipping through it. They no longer orbit around players’ heads, and no longer orbit path nodes when the player is out of sight. Their flight speed (in the xy-plane) is now limited.
  • DARs are spawned in through a more powerful replacement system. (Using a purpose-built spawning mod is still preferable).
  • Support for Endless mode.
  • Rebalanced DARs: reduced health, armour, speed and damage. However, they spawn more frequently now.
  • Two significant weakpoints: the chest core (3.5x damage as per TW’s implementation) and the head due to the spin out mechanic (where the DAR dies at the end of spinning out).
  • Changed the draw scale of the goliath and stinger to be less extreme, and reduced the burnt and frozen visual effects.


How to use the mod
To use this mod on solo, enter this into the console (opened using the tilde key in-game):
open KF-BurningParis?Game=DAR.DARGameInfo_Survival?Difficulty=3?GameLength=1 open KF-BurningParis?Game=DAR.DARGameInfo_Endless?Difficulty=3?GameLength=1
The first line is for survival, the second for endless. To use this on a server, the Game parameter must be set to DAR.DARGameInfo_Survival or _Endless, e.g.
start .\Binaries\win64\kfserver KF-BurningParis?Game=DAR.DARGameInfo_Survival?Difficulty=3?GameLength=1?adminpassword=123 start .\Binaries\win64\kfserver KF-BurningParis?Game=DAR.DARGameInfo_Endless?Difficulty=3?GameLength=1?adminpassword=123
Difficulty can be 0, 1, 2 or 3 for Normal, Hard, Suicidal and Hell on Earth, respectively. GameLength can be 0, 1 or 2, for Short, Medium and Long, respectively. The example shown would be 7 waves on Hell on Earth.


Compatibility
Using this mod as a gamemode will make it incompatible with any other gamemode mods. However, you can use the zed class names provided in the “Modding/testing” thread in a mod that allows for spawning custom zeds.


Source code
The source code can be found at: https://bitbucket.org/Pharrahnox/dar/src/master/
You are welcome to use the code for learning purposes, and you can alter or reuse the code in your own mods.
Popular Discussions View All (4)
3
6 Jun, 2018 @ 9:37pm
Discussion
Pharrahnox
3
15 Jun @ 5:40am
Modding/testing
Pharrahnox
1
15 Jun @ 5:43am
Issues/bugs
Pharrahnox
68 Comments
Pharrahnox  [author] 9 Jun @ 7:38am 
@Fulgore Sorry for the delay. Please see the response in modding/testing.
Fulgore 17 May @ 11:08pm 
Zedternal? pls
Falita 21 Nov, 2021 @ 6:35pm 
Some people report crashes tho.
Falita 20 Nov, 2021 @ 2:23pm 
Works fine!
Mythical 20 Dec, 2020 @ 2:46pm 
Mod still works great, these edars are terrifying lol
JackRabbit™ 10 Oct, 2020 @ 5:25am 
God as if EDARS weren't annoying enough...
Bro Bike 11 Feb, 2020 @ 8:01am 
This should be default, did you reached TripWire to propose them to make it the in the final product? Also crawlers should crawls on walls, but you know alas lazy greedy devs this will never happen...
Windows11 1 Feb, 2020 @ 10:28am 
The cause of the EXP issue was "bCheckingExtraHeadDamage=true" of defaultproperties.
Is this important code?
MrRogersBestNeighbor 24 Jul, 2019 @ 1:34pm 
This is how I wish they were originally. It'd be cool to have flying zeds (I like to have my aim tested and aiming at every zed at head level makes things a little more boring).
I know it'd be annoying for a lot of people. I know a lot of people like to afk kite zeds, but uh... git gud?
I will say flying trappers would be ridiculous, so I could probably sympathize with that.
Windows11 17 Apr, 2019 @ 6:14am 
ah ok