Sid Meier's Civilization V

Sid Meier's Civilization V

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Fire Emblem Vox Populi Civpack
   
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34.934 MB
25 May, 2018 @ 10:30pm
18 Oct, 2023 @ 11:32pm
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Fire Emblem Vox Populi Civpack

Description
A pack of 8 of the Fire Emblem modded civs, remade and rebalanced for Vox Populi. Requires the Community Balance Patch.

Join the Civ V Fire Emblem modders discord here! https://discord.gg/bCvvftW

Halidom of Ylisse (Emmeryn) -- original by codefreak5
UA: Renewal
+5 Happiness from City-State alliances. During a Golden Age, Diplomatic Units give an additional 50 Influence.

UU: Pegasus Knight (Knight)
Hovering Unit (Ignores terrain penalties, and can pass through impassable terrain)
-40% defense against ranged units
Galeforce (When this unit kills a unit for the first time each turn, it regains all movement points and can attack once again at -30% CS)

UB: Naga Shrine (Shrine)
+3 Faith, +1 Culture (up from +2 Faith)
+1 Happiness
+20% Culture in city during Golden Ages

Theocracy of Plegia (Validar) -- original by codefreak5
UA: Grima's Truth
Gain Faith from kills. Captured cities instantly convert to Plegia's major religion, and gain 30 Culture and Gold for each citizen converted this way, scaling with Era.

UU: Dark Mage (Crossbowman)
Available at Guilds
+5 CS, +1 RCS
Nosferatu (heal 50 HP when killing an enemy unit)
Can always be purchased with Faith

UB: Dragon's Table (Grand Temple)
Does not require Temple
Grants free Temple and Great General in city
All temples get +3 Faith, +3 Culture, +3 Gold, -2 Food (up from +2 Faith, +2 Culture)
+2 Food for each owned Temple
Gain +10 Food and +10 Production in city when killing an enemy unit, scaling with era

Sacae (Lyn) -- original by Kobazco
UA: Lady of the Plains
+1 Food on Plains tiles. Cities get +10 Production for gaining tiles, scaling with era (increased for Plains tiles without features).

UU: Nomadic Trooper (Skirmisher)
+4nCS, +2 RCS
+1 Movement
Steppe Hunter (+20% ranged attack strength on open terrain)

UI: Nomad Camp
Available at Trade
Can only be built on flat Grassland and Plains, and not adjacent to another Nomad Camp
+1 Food, Production, Culture
+5% border growth rate in city while worked
Adjacent pastures get +1 Food
+1 Gold and Production at Civil Service
+1 Food and Culture at Fertilizer

Valm (Walhart) -- original by Kobazco
UA: The Sword or the Knee
No Unhappiness from War Weariness. Puppet yield penalties reduced by 25%. +25% yields from vassals.

UU: Dark Knight (Cuirassier)
Available at Chemistry
+6 CS, +2 RCS
Slow Burn (Gain a cumulative +5% CS each turn it starts in enemy territory, up to a maximum of +30%. Resets when starting turn outside of enemy territory.)

UB: Valm Harbor (Harbor)
+5 Production
+1 Production from sea tiles
+25% production of all military units
Naval units trained in the city gain an additional 25 XP

Nabata (Sophia) -- original by Mathetes tou Megalou Alexandrou
UA: Arcadian Harmony
Reveal nearby Ancient Ruins and cities when settling a city. -25% Faith purchase costs, and may purchase any :c5greatperson: Great People with Faith once a religion is founded.

UU: Shaman (Composite Bowman)
Available at Philosophy
+3 CS, +2 RCS
When garrisoned in a city, reveal all tiles in a 6-tile radius at start of turn[/b]

UI: Dragonstone Monument
Available at Construction
Cannot be built adjacent to each other
Can be built on Desert tiles or any resources
Improves resources when built
+1 Science, +2 Faith
+1 Science/Faith at Education and at Archaeology

Valentia (Alm) -- original by Lord of Admirals
UA: Spirit of the Deliverance
+10% Combat Strength in enemy territory, increasing with each conquered city the enemy owns (max 50%). Gains Culture when non-recon units level up.

UU: Villager (Warrior)
+2 CS
Earn a random promotion on first combat
Cleric: Heal 15 HP on killing an enemy. Adjacent units heal an additional 15 HP per turn.
Mercenary: +50% flanking combat bonus. Earn Gold from killing enemies and attacking cities.
Soldier: +25% defense, and another +25% defense against ranged attacks.
Pegasus Knight: +1 :Movement, ignores terrain costs
Cavalier: +2 Movement, can move after attacking

UB: Sluice Gate (Aqueduct)
3 Food, 3 Production
Gain 50% of city's Production when a citizen is born (up from 25%)
+1 Food from Farms
+1 Production from river tiles

The Black Fang (Nino) -- Original by TheMH06
UA: Let's Do Our Best!
For each declaration of friendship, Nino and her friend gain +10 Tourism. Gain a portion of each other civ's Science based on your Influence with them.

UU: Fang Assassin (Commando)
+5 CS
Lethality (Has a chance of instantly killing any unit it attacks, proportional to the damage the target has taken)

UB: Fang's League (Constabulary)
Available at Education
Costs 350 Production
+3 Science, +3 Culture
50% Crime reduction (up from 30%)
Grants a Spy when built in the capital
Gain an additional +3 Science and +3 Culture for each active Diplomat

Crimea (Elincia) -- original by Kiang
UA: Children of Wisdom
+3 Science from Great Works and Great Person Tile Improvements. When a Great Person is born, gain 50 Food in the capital, scaling with era.

UU: Greil Mercenary (Longswordsman)
Cannot be trained with Production
Reduced cost
Gains full XP from purchase
When stationed in a city-state territory, gain Influence with the city-state and bonuses depending on the city-state's type

UB: Crimean Royal Library (University)
5 Science, 2 Culture (up from 3 Science)
2 Scientist specialists (up from 1)
+1 Science from Farms
+10% Science from Research Agreements
3 Comments
Tactical Marksman John Helldiver 25 Mar, 2019 @ 11:57pm 
The steam version is more recent compared to the one on CivFanatics [forums.civfanatics.com] right?
Rabid Mongoose 14 Jul, 2018 @ 5:16pm 
Great job!!!
[SKVR] Hale's Own Troll 5 Jun, 2018 @ 12:42pm 
Holy shit, Vox populi compatible Fire Emblem civs? AND even a full set of 8? Could this get any better? Commenting before even playing with any of them, but its hype enough that I have to, and good work on converting the originals into VP format!