Stellaris

Stellaris

106 ratings
00 XReunion
   
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File Size
Posted
Updated
112.853 MB
24 May, 2018 @ 10:18am
30 Oct, 2021 @ 11:24pm
23 Change Notes ( view )
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00 XReunion

Description
Support 3.1.2 Version
Bug fixes
Known issue: Terran forces may not be able to commence orbital bombardment if this mod was activated with other mods that changes game rules (e.g. LEX) but overall it has limited impact on AI behavior and is still playable
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"On behalf of the President of The United Nations of Earth, the United Space Command inform you that unauthorized activation of Jumpgate connecting to the Asteriod Belt is an threat against the safety of 132 soverign nations of the Sol System.

A decent respect to the opinions of all intellectural beings of the Universe requires us to declare the causes which impel us to resort to force. Whereas the fleet of Argons invaded the territory of the Terran People:

Therefore be it Resolved by the Senate and the House of Commons in Congress assembled, That the state of war between the United Nations of Earth and Argon Federation which has been thrust upon the the United Nations of Earth is hereby formally declared. "

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This mod is based on the story of X3:Reunion and its sequels

Contents
1. New gates Terran Gates with similar event chain like L gates
2. Sol system and UNE start deleted from the galaxy
3. Terran Gates link to the Asteriod Belt of the Sol System, the Sol is divided into serval SECTORS linked with Trans-Orbital Accelerator
4. Powerful Terran will consider the reactivation as an act of war.
5.Once you defeated the 1st wave of the attack, You can neogiate with Terrans and they will become a normal empire
6.Considered a mod-game crisis
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Compatability
This mod DID NOT changed any vanilla file so it shoud be compatible to most of the mods
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Recommand to work with
Jumpgate
https://steamproxy.net/sharedfiles/filedetails/?id=1380293767
Planet Torus Ring
https://steamproxy.net/sharedfiles/filedetails/?id=1403512677&tscn=1529062649
Popular Discussions View All (1)
0
1 Aug, 2018 @ 2:24pm
return to sol vs normal l gate
Lordfil
46 Comments
Cpt. Reisen 11 Apr, 2023 @ 8:34am 
Update it pls
I love X3 very much, this mod done incredibly good too
Kaela Mensha Khaine 12 Oct, 2022 @ 12:37pm 
Update please?
Working like right now?
Kaela Mensha Khaine 18 May, 2022 @ 3:44am 
Is it work with 3.4?
让人脸扁的操作 29 Nov, 2021 @ 8:31pm 
What a long wait
It seems that it is still works in 3.2
Spiritouspath 22 Mar, 2020 @ 8:20am 
update?
QuantumGhost 9 Feb, 2019 @ 4:33am 
Will this mod be updated in the future?
Rohzdear 27 Dec, 2018 @ 8:18pm 
Could it be possible to make this one of the possible Solar systems one can find in-game rather than a 100% certainty?
Rumor 22 Oct, 2018 @ 2:04pm 
welp. That's a thing. So apparently if you fire off the L-gate (normal) first, this mod's things break down and can't be researched anymore. I'll have to wait a couple of years to see if it fires off again lol. As it is right now tho, its borked with the L-gate stuff open.
Red-Eyed_Gelynome 14 Oct, 2018 @ 9:30pm 
Lovely mod but it got some bugs. Especially when you're using mods like End/Mid game Crisis manage / mutli crisis mods. After opening the L gates, I focused on finding the clues for this, after finding every clue, the tech/situation log is gone and the L gate is bugged out. Enemy nanite stops attacking and so on.
HuaLim 13 Oct, 2018 @ 5:54am 
I have some question when I unsub this mod, it seemed that vanilla earth federation didn't showed up like normal. Any ideas, how to fixed it ?