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The fix for this krytonian mod is as follows
Using command console and not using the exterior quotations those're to help break it up to steps
"Help 'weaknesstomagic'
Get spel id code (14027354)"
"Player.removespell 14027354"
"Player.getav magicresist"--use the number provided
"Player.modav magicresist (whatever number is needed to make previous # 0)"
Pretty sure kryptonians only take the amount of magic damage that normal people take, and that the other two they are basically immune.
Actually it couldn't seem to kill me, but I finally got frustrated at being paralyze-camped and tried to use the 'kill' console command. Unfortunately I got the wrong hitbox and used it on myself. Thus, 'ow'.