Darkest Dungeon®

Darkest Dungeon®

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Gyll's Vanilla: Heroes
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General: Overhauls
Class Mods: Class Tweaks
File Size
Posted
Updated
4.859 MB
13 May, 2018 @ 10:31am
12 Jul, 2020 @ 5:17pm
49 Change Notes ( view )

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Gyll's Vanilla: Heroes

Description
Gyll’s Vanilla: Heroes redesigns or rebalances all 15 original hero classes.

These hero reworks are now available as individual mods. Click to view the full collection

My reworks of the DLC characters are also available as separate mods:
Shieldbreaker
Flagellant
Musketeer

Design Goals
- Increase the number of viable playstyles for each class
- Ensure that no class is consistently outshined by any other
- Deliver mechanically on the promise of the original art & character designs
- In general, simplify skills & tooltips
- Ensure that remaining effects are impactful, both in terms of feel and in how they affect your decisions

Design Principles
Guild Description: The guild description was respected as the hero’s “blueprint”. These have not been changed, and still apply to the modded version of the hero in all cases.

Minimal Lost Utility: Strategies that were effective in the base game should not be rendered useless or unplayable, only the most powerful have been slightly reduced in effectiveness. The exception to this rule is “boss cheese” strategies such as Rallying Flare vs the Swine Prince.

Trinket Usage: This mod does not change trinkets, so heroes must still make effective use of all of their unmodded trinkets.

Changelog
Click to view the changes, including tooltips and design notes[dd-tooltips.com]

Compatibility
This mod uses the .art and .info files for the heroes it modifies, as well as the base camping skills file and the base provisions file. If another mod uses these files, there will be conflicts. Also, full overhauls such as Pitch Black Dungeon that rely on changes being made to every hero will have severe balance issues if used with this mod. If your mod doesn’t fall into either of these categories then congratulations, it’s compatible!

Localization
This mod is translated into the following languages:
Korean: thanks to Ruque and Nickel
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

Thanks
Thanks to Clair de Lune, Chogex, O’Nightmare!, and Sasiji for helping me with questions in the Moonlit Dungeon Discord.
Thanks to Nive, Kope, Shay, Rothag, and Tilted Hat for significant feedback and ideas
Thanks to Red Hook Studios for making such a great & moddable game!

About Gyll’s Vanilla
Gyll’s Vanilla is a collection of mods for Darkest Dungeon, each of which redesigns a single aspect of the game. These mods are balanced against the vanilla base game and designed for maximum compatibility, creating a solid foundation for your modded campaigns.
Click to view the full collection

Disclaimer
Gyll’s Vanilla: Heroes is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

Known Issues
If you enable this mod while in a dungeon with a Highwayman, Houndmaster, or Bounty Hunter, their new transforms will not work properly. Leave the dungeon, or finish it before enabling this mod to avoid this bug!
Popular Discussions View All (1)
1
2 May, 2020 @ 9:55am
Feedback
Uncle Al
247 Comments
coffee 11 Jul @ 3:25pm 
houndmaster and abomi got nuffed so hard T_T
Lavoroxan 8 May @ 1:21pm 
I figured it out, i can just edit the info of Gyll's versions to fit. Thanks anyways.
Lavoroxan 8 May @ 1:20pm 
Anyone got any idea of how to make this (Occultist, Vestal & Abomination) compatible with Hard Earned Districts - Hero Expansion? That latter mod adds tags to those three classes, editing their files and making them not work with Gyll's.
Last of the Order 13 Jan @ 6:04pm 
Question for those who have used Circusy Reworks by Evander90 - how does Gyll's Heroes compare? Preference between the two sets of mods / approaches?
Vincanthofred 20 Apr, 2022 @ 8:32am 
my favorite mod!
Shadowlurker4897 9 Feb, 2022 @ 1:01pm 
Actually found the cause, I was stupid and mixed it with 2 ui mods
Gyll  [author] 9 Feb, 2022 @ 12:57pm 
@Shadowlurker4897
lol sorry, maybe I should add a link to this on the individual mods. By your second comment, do you mean you're still getting vanilla crusader skills with the mod installed?
Shadowlurker4897 9 Feb, 2022 @ 12:51pm 
Crusader did not change with this one
Shadowlurker4897 9 Feb, 2022 @ 12:41pm 
bruh I downloaded all of them individually just to see that theres one for all non dlc classes
Euron_AoC 8 Aug, 2020 @ 11:13am 
These are nicely thought out changes. I would love to see a spin off rebalance for some modded classes so that I don't feel cheep playing them aha.