Total War: ATTILA

Total War: ATTILA

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Ancient Empires 2.0 - Part 1 of 2
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Tags: mod, Overhaul
File Size
Posted
Updated
3.461 GB
13 May, 2018 @ 6:31am
25 Sep, 2021 @ 4:52am
103 Change Notes ( view )

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Ancient Empires 2.0 - Part 1 of 2

Description




  
INTRODUCTION
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We are proud to present the Ancient Empires overhaul for Attila. This campaign is set in 202 B.C., just prior to the climax of the Second Punic War at Zama.
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After more than a decade of intense fighting in Iberia and Italy, the great commander Hannibal has been forced to retreat back to Africa. In spite of many victories over its rival, Rome, Carthage is severely weakened, its bold gamble in Italy turned into dust. Massinissa, the first King of Numidia, has united his lands into a powerful entity, further undermining the the power of Carthage in Africa. Rome finds itself as the dominant power in the Western Mediterranean, but still has not tested itself against the Successors of Alexander. In spite of its powerful position, peace in the Republic may still be far off; determined to settle its score with Macedon for their recent transgressions and the support provided to Hannibal, Rome first has to deal with a threat closer to home, in the form of the rebellious Cisalpine Gauls who have been in revolt since the year 218 B.C. With new territory in Hispania, more wealth is filling its coffers than ever, but caution is paramount as the Celtiberians are getting restless.
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Antiochus the Third has returned from subduing the East, and for at least the time being he has unified the vast Seleucid Empire. The Eastern satrapies have been put back in their place and are now compliant client states, while Armenia has been divided in two. The Ptolemaic Kingdom stands proud to the south, challenging Seleucid rule in the area. Up in the North, the Scythian hordes are having their territory encroached upon by the Sarmatians. The mounting pressure has to reach a conclusion, and the loser will need to find a new home. Macedon, a shadow of its former glory, must rally to once again assert its dominance over Greece. The stakes are tremendous, for the survival of many ancient kingdoms now rest on a knife's edge; who shall rule for the next thousand years?


Featuring over 148+ factions and 45 playable factions, the Ancient Empires campaign will offer the most in-depth experience possible on the TW engine. It will feature a host of new peoples never before seen in any TW or conversion mod to date. The goal is to create the most immersive and dynamic campaign experience ever seen in a TW game, while also placing an emphasis on historical accuracy and strategic choice.
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BUG REPORTS & FEEDBACK
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For bug reporting, please visit here[discord.gg]
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Note to the community: We are proud to present our release of Ancient empires 2.0. There are still so many features we plan to add to the game, so stay tuned.

INSTALLATION INSTRUCTIONS:

Below you will find instructions on how to install the first release of Ancient Empires. This is our first version of the mod, so we consider this a public BETA. There will be bugs, so please be patient and contribute to bug reporting in a professional manner.

Please follow the steps below a simple list of the steps:
  • Subscribe to Part 1 on Steam - Master Pack
  • Subscribe to Part 2 on Steam - Models Pack
  • Once subscribed, you may not see these in the data folder, but open up the mod manager and make sure you enable them there
  • These packs should be named when loading the game: Ancient Empires 2.0;
    Ancient Empires Part 2 - Models & Assets.

Troubleshooting
  • The mod will NOT work on illegal or cracked versions of Attila
  • If unit names and descriptions aren't displayed, change your game language to English
  • If the mod crashes at the custom battle screen…javascript:ValidateForm()
    Go to your AppData folder (search for %appdata% with Windows). Mine is located at C:\Users\User\AppData\Roaming\The Creative Assembly\Attila. Delete the folder "battle_preferences".

Do not run any other mods along with this. Please ensure this mod is working properly before running against other mods. This mod is so huge, there is no guarantee this will be compatible with most items.

  
CREDITS
A large number of people helped make this mod possible. I first want to thank for the core members of our team - Petellius, Spariel, Philip, Joysong, Will, Mementomoria420, Causeless, DETrooper, Niklas, ABH2 and Prometheus. As a group, they've put in years of work on this project. But the Ancient Empires mod frankly would not exist without the work done by other modders and beta testers who are not officially members of our team. A large number of people pitched in and graciously allowed us to use their work:

Music:
Tarnholm
Apple
Arn
Garv
Elendil
Marios Aristopoulos (rgex570) www.marios-aristopoulos.com

Benjin
Benjin has graciously allowed us to use his AAA dynamic Generals mod for Rome 2!

Legionaire Army Mod - Attila/Little Legionaire's Army Mod

LEONARDO - IMPERIAL LEGIONS OF ROME
A Huge thank you to LEONARDO for allowing us to use his Roman Assets. They are tremendous work that adds a level of detail to roman rosters that is unrivaled. Please see his mods for Rome 2 here: https://steamproxy.net/sharedfiles/filedetails/?id=345063994

The Divide et Impera Mod Team
These guys put out what is, the best mod for Rome II. Our entire mod team very much admires their work, and we wouldn't even be modding if they didn't save Rome II for us after its release. They granted us access to a large number of their resources for this mod. Models, textures, and entire units have been ported over in many instances. Access to their units is the primary reason this mod was ever completed, frankly. Dresden, Ritter-floh, Kam, Litharion, Augusting and the rest of their great team gave us open access and have been a steady source of support and help throughout our development. I really can't say enough about these guys. They are the embodiment of what the modding community should be.
Popular Discussions View All (302)
144
31 Mar @ 2:07pm
PINNED: Bug Reports
Will
1
20 Apr @ 9:04pm
Can't research provincial laws in tech tree while playing as Rome
Elysium
16
6
22 Jul, 2023 @ 12:15am
PINNED: ANCIENT EMPIRES 2.0 RELEASE MARCH 1, 2021
UMCenturion
5,967 Comments
Anyone else having an issue with seemingly immortal generals in battles? 4 units of velites spent all their ammo trying to kill one dude on an elephant, the rest of his unit dead, and he then proceeded to murder 3 units of triarii...
aanost 3 Jun @ 12:07pm 
Custom battle doesnt work... The game crash...
John Smith 25 May @ 12:41pm 
Broken, Abandoned mod.
~Psyclone~ 15 May @ 8:07am 
Too bad, but this mod is broken. Hasn't been updated in ages, can emply spies who can only assassinate (if I'm correct). Towns without walls require siege equipment to attack, and the units are to large! Because of this they get stuck when trying to get round the corner of a building or up a slope. It looks amazing and you can see the developer(s) put some love and effort into it, but it desperately needs work and updates.... Hopefully one day they'll come back to finish this great mod!
Steev0010 13 May @ 7:09pm 
i liek da romans and da spartans
Drax70 13 May @ 6:40am 
R.I.P.! :steamsad:
Hermes 12 May @ 7:33pm 
its a shame this doesn't work, because you guys spent years making it I use to play this in my free time a campaign every year since released but now that doesn't work that is such a sad ending to your amazing hardwork:steamsad:
jimbo 6 May @ 8:20pm 
nope, just crashed my game:steamthumbsdown:
Blue-Eyes White Dragon 28 Apr @ 6:32pm 
Is this mod still alive?
aragio 25 Apr @ 12:09pm 
i choose a 1 province nation to play...spend 30 rounds for my troops to recover...and they didnt..i just uninstall..now if you play rome or carthage things are a little better...but with small nations ...no war for total war