Arma 3
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co10 Escape Apex
   
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis, Stratis, Tanoa, OtherMap
DLC: Apex
Tags: Tag Review
File Size
Posted
Updated
9.977 MB
12 May, 2018 @ 4:25am
26 Jul, 2020 @ 12:11am
3 Change Notes ( view )
You need DLC to use this item.

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co10 Escape Apex

In 1 collection by Captain P. Star
co10 Escape Missions
6 items
Description
Overview
This is the addon version of the mission co10 Escape including missions for 29 different terrains with units, vehicles and weapons from official Apex expansion.
co10 Escape is a dynamic coop multiplayer mission with a focus on infantry and light vehicles. It has a high degree of difficulty and was designed for replayability without sacrificing the feel and atmosphere of a handcrafted mission.


This mission pack is optimised for hosting on dedicated servers only! Use locally hosted and in SP on your own responsibility.


The mission
In this mission you and your squad was send out to scout the military presence on an enemy island in preparation for an invasion. But your squad got captured by local loyalists and you are now held in an improvised prison awaiting enemy officers to arrive for questioning. But friendly insurgent managed to hide a backpack with weapons in your improvised prison. Your task is now to overwhelm the guards, escape the prison, find a map of the island, make contact with your HQ, reach the designated evacuation zone and escape the enemy island!

The mission is fully dynamic. Every playthrough will be different. Also the mission is quite hard to beat completly. You will definitly fail at the first try. But the mission is meant to be played more than once (infact our squad plays it serveral times the week).

Note: This is not a fork of the official BI mission "Escape from xyz". The first release of co10 Escape was long before A3.


About the mission
Escape was first devloped by Engima of Östgöta Ops. for ArmA2.
At that time me (NeoArmageddon) and Scruffy ported the mission to different islands and began customizing the mission.
When ArmA3 was released, Vormulac and HyperZ made the effort to port the mission over to ArmA3. From that point on Scruffy and me improved and fixed the mission to the current state.
Most of the scripts are replaced and were updated to A3 standards (but there is still some more room for improvements).

The the official version of this release is 1.10


Mods and terrains

This version does not need any additional addons/mods except terrains.
This pack contains mission for official terrains and a lot of different community terrains.

You can find the mission with other mods here:
co10 Escape without mods
co10 Escape with RHS
co10 Escape with CUP
co10 Escape with Contact
co10 Escape with GM



About the workshop version

This is the workshop release of co10 Escape. As we can't maintain over 194 seperate workshop objects we packed similar missions (same required mods, different terrains) in a single package as a multiplayer campaign. This way we can provide a huge set of different missions in a single workshop file. The drawback is that Arma treats the mission pack as an AddOn and every player on your server needs to subscribe to this WS object in order to be able to play on your server. I recommend this only for squads and groups of players that wants the comfort of a WS objects for syncing their mods. If you want classic, addonless mission files for your dedicated server checkout the regular release on the Github (link)[github.com].


Why is this tagged as campaign?
The "mission"-tag can only be used for a single mission upload. As Escape has now over 350 different mission files we packed these in smaller addon pbos. Unfortunatly these can only be tagged as either "Mod" or "Campaign". As this workshop item not adds any real modification but a bunch of missions, we throught the "Campaign"-tag fitted the best.


Installation and usage

Subscribe to this locally and on your dedicated server, start the server and select one of the many Escape mission.
Note that locally hosted and SP games are NOT supported. Because of the scope of this mission it is only optimized towards dedicated server use.

Important: If you are running into spawning problems, e.g. players spawning at the edge of the map, in the air, with gear etc make sure you are not using "-init=" commandline parameter and your server.cfg does not contain a mission rotation. These are known Arma3 bugs that cause problems with scripted missions.

A word about mission parameters: The first option in the parameter list (in the game lobby), controls if the mission should save your params, load params already saved or should just use the list as in any other mission. So if you change the params and want to store them for sessions to come, select "Use settings below and save" together with the other params as you like. If you restart the mission you don't need to touch the params anymore unless you want to change them again, as the opton "Load previously saved settings" is the default option. When parameters were stored, you won't see them in lobby yet, as Arma only restores them after starting the mission.

For statistics and improving this mission at the end of each session (fail or win) the result of the mission is stored anonymous on a server. Version, terrain, playercount, session length, servername and type of mission ending is sent. No personal informations like IP, player names, etc are sent or stored. This function can be disabled in the parameters.


License
This mission is released under the APL-SA license.
You may modify this mission aslong as you keep all credits, clearly mark the mission as modified and keep all releases under these, same terms.
When you release a modified version of this mission, please make sure to change the line #define RELEASE "something" in include/defines.hpp to your user/clan/squadname. This makes collecting feedback and issues for me much easier.


Support

Please note that the comment section in steam is not meant to provide elaborate feedback or support. If you have feedback, bug reports, ideas or need help, please use the official BI forum thread (link)[forums.bistudio.com], our GithubBugtracker[github.com] or open a proper discussion here in Steam. As most problems and bugs concern all users and should be posted public, we won't accept private messages for support and bug reports.

Join our official Discord Server[discord.gg].


Credits

Original Mission (Arma2) by Engima of Östgöta Ops.
Mission ported to Arma3 by Vormulac and HyperZ.
Continue devlopment by NeoArmageddon and Scruffy.
Island ports and unit configs by Scruffy.Additional scripting and fixing by abelian, FrozenLiquidity, Dystopian, Phantom, DPM, Cyprus, aussie-battler, Kuroneko, Belkon, jaj22 and invrecon

Additional ports and configs by
SurvivorOfZeds (IFA3+LEN)
Nils5940 (IFA3)
CRCError1970 (Malden and Kolgujev)
supercereal4 (Malden 2035)
Kuroneko
DPM

Testing:
Armed-Tactics (Maikeks, Darcy, Memphis Belle, Aurelia, Freshman, Lunatic, Joshi)
The Flying Monkeys In Space,
Roy and many more.

The official co10 Escape mission for Arma3 is currently developed and maintained by NeoArmageddon and Scruffy.

We do this project for fun, but if anybody wants to say "Thank you", you can spend me and Scruffy a coffee here (Ko-Fi)[ko-fi.com].
30 Comments
SlammanDan 19 Aug, 2022 @ 1:16pm 
Does anyone know how to reset the stats at the end of the mission? TIA
Ryu 17 Sep, 2021 @ 10:58pm 
Can't play this on a multiplayer dedicated server
☠ Bushy ☠ 2 Oct, 2020 @ 6:00pm 
okay, just checking, it's been a long time since I played Apex Escape
Captain P. Star  [author] 2 Oct, 2020 @ 1:35am 
Jep, that depends on the defaults unit loadout and some APEX units seem to not have them by default.
☠ Bushy ☠ 1 Oct, 2020 @ 7:19pm 
@Captain P. Star, Prison guards dont carry smoke nades.
Very Scary 13 Oct, 2019 @ 2:44am 
Hi, when will the new version be released?
[DNR] Ozone 2 Aug, 2019 @ 12:16pm 
Zulu Three Zero 1 May, 2019 @ 10:39am 
Hi Neo, what @Halvars said - me and my friends love these missions, recently went through our hundredth Escape, one on Weferlingen would be immense. Thanks for your work!
Halvars 30 Apr, 2019 @ 11:16am 
Hello, are you also doing Escape for the new Weferlingen ? Love your work BTW.
killer12 18 Apr, 2019 @ 6:02pm 
Hmm well all I know is that theres a huge difference between me playing on a hosted server vs playing on my own despite having the exact same settings, enemies simply spawn much more to the point where its impossible to play solo..