A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Harder Campaign + Economy changes 0.1
   
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Tags: mod, campaign
File Size
Posted
Updated
793.948 KB
10 May, 2018 @ 2:28pm
16 May, 2018 @ 1:40am
3 Change Notes ( view )

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Harder Campaign + Economy changes 0.1

Description
Aim:

To make a mod that makes the campaign hard enough to be actually enjoyable and not just a steamroll, intended for people who are bored on very hard or legendary and should only be played on these difficutly settings, since some changes wont take effect otherwise.
This mod is a stopgap measure so I have not put much time into balance testing, therefore it would help a lot if you could share your experience with this mod with me and what balance changes you think I should make.

Changes:

-Food output of all food producing buildings strongly reduced on lower building levels and drasticaly on higher level buildings. (diminishing returns for each consecutive upgrade)

-Money output of all food buildings drasticaly reduced. (invest in food or money, but not both at once)

-Percentage boost for farming income generated by buildings drasticaly increased. (to not make them useless, farms make roughly as much money with the highest level mill as vanilla farms without mill)

-Building Costs drasticaly increased on lower level buidlings and strongly increased on higher level buidlings.

-Building times on lower level buidlings drasticaly incraesed and increased strongly on higher level buildings. (high level buildings wont give as much of an increase but will not take much more time to build than previous tier)

-Building money upkeep increased by 50%.

-Building food upkeep increased moderately on lower level buidlings and drasticaly on higher level buildings. (a large city will require much more food than a medium one)

-Unit recruitment cost reduced by 50%.

-Unit upkeep cost increased by 50% for tier 1 units, 40% for T2 units and 30% for T3 units.

-Raiding stance now reduces food and money output of the raided region by 50%, reduces upkeep of raiding army by 50% and gives -6 public order.

-Campaign AI unit food upkeep is now only reduced by 2 instead of 4. (vanilla upkeep 6 food/unit, now 8 food/unit)

-Campaign AI will receive 30% food bonus instead of vanilla 60%

-Campaign AI receives smaller bonus than before for its recruitment pool replenishment but a way bigger bonus to its cap. The idea here is that it has bigger reserves than the player, but once they are depleted it wont pull huge elite stacks out of thin air.

-Player receives a small supply debuff of -2. Im probably going to expand on reworking the supply system later, for
now this is all, almost not worth mentioning.

-Campaign AI builds 50% faster and 50% cheaper, since it is way to easy for the player to get ahead economicaly I hope this will put AI and player on a more equal footing.

-Honour genereted by buildings is halved

I hope it has the desired effect, plaese tell me how the mod changed the AI threat for you. ;)







18 Comments
Sheph 12 Nov, 2022 @ 3:32pm 
This is not the best way to build an upgrade mod meant to work with other mods. You have included entire tables for units, effectbj and buildings that will overwrite the work of other modders. The best feature is the "bomb_vik_construction_time_mod_all" addition which is what is needed on a larger scale. Good effort.
Bombenlejher  [author] 3 Jun, 2022 @ 3:35pm 
That's some time ago I made this mod I don't quite remember.
Just open the mod with pfm and look for a table called something like stance_effect_junction or something like that ... maybe. Sorry I really don't remember anymore.
aavdei4ik 30 May, 2022 @ 12:25pm 
Hello Friend
please help me
I took from your mod
changes for the raid position
where to find the parameter responsible for public order and the amount of loot when capturing a settlement. can you tell me where to find this parameter
♠ FallenSoul [O.S.S] 9 Jun, 2020 @ 5:49pm 
I wish you would update this amazing mod, it no longer works, it always crashes or gets stuck on the loading screen to get to the menu.
Pharaoh 6 Jun, 2019 @ 8:18am 
I am going to try this and hope it still works with the latest patch
Driesmann 6 Sep, 2018 @ 2:14pm 
Well you are right in that aspect.
I am actually only looking for a mod that increases building costs and building time, as to slow the campaign down. I'll try to make a mod myself I guess :D
Bombenlejher  [author] 6 Sep, 2018 @ 2:07pm 
I didnt continue with this mod after i saw the beta changes heading in the right direction.
Right now im not really interested in ToB, at least for now.
Feel free to republish this mod or salvage parts of it with PFM.
Driesmann 6 Sep, 2018 @ 8:57am 
Is this mod still active?
It's the only one I find that really slows down the campaign.

I don't want to encounter max level settlements by turn 60, so I'd really want to try it out.

Doesn't seem to launch atm, maybe mod conflict.
thejointtoker 24 May, 2018 @ 11:59pm 
Hey, I did not play the mod yet but I am about to start a campaign and will be sure to add my thoughts after. I just wanted to say thanks for putting the time and effort in. I understand its hard for CA to make a game both enticing new players in and providing a challenge for old school gamers. But I did find after you secure a few provinces the words "steam roll" come to mind - I hope that this changes the game and means that even when you own a vast area of land the enemy can still provide a challenge.
Al Duccio 17 May, 2018 @ 2:33am 
Hello Bombenlejher, I've just played a campaign using your mod and everything went well, no crashes at all. The beginning of the campaign is much more challenging and you really have to think about every decision you take. Your mod solves the major flaw of the game. But as I wrote in Total War forum general discussion, Diplomacy and Trade are not meeting gamer expectations. Trade is treated as mathematics and Diplomacy doesn't even involve land bargaining. A pity! Again, the game has good potential and there is a lot of work involved in representing the historical period. But sadly, it is unfinished. Thanks again for your work!