The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Real Carriages
   
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Category: Gameplay
File Size
Posted
Updated
800.063 KB
25 Feb, 2012 @ 12:17pm
29 Feb, 2012 @ 6:16am
5 Change Notes ( view )

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Real Carriages

Description
Replaces the carriages in the cities with real ridable carriages like in the game's intro.

You can ride to any of the hold capitals, get out along the way, and your follower will even ride along with you. You can also ask to skip directly to the destination.

This is a work in progress, and also illustrates some of the issues with the carriages (and why they didn't ship in the real game).

1. MAJOR - if you load a save with a carriage in the loaded area, the carriage will not work - the horse will move but the carriage won't. As far as I can tell, this is a limitation of the code that attaches the horse, riders and carriage together. I haven't found a workaround.

2. The carriage routes need work to help the carriage avoid rocks and other obstacles, which can cause the carriage to bounce around wildly. Currently it relies mainly on the existing road navmesh, which works fine overall.

I'd welcome any feedback on specific spots where the carriage runs into problems.

Thanks and enjoy!

UPDATES:
* Latest update should fix the issue with saves where you see overlapping carriages.
* If you save the game with the plugin loaded, and then uninstall the plugin, the carriages may no longer work. If this happens, your best bet is to go back to a save prior to loading the plugin. If you really want to keep playing, and are willing to live with the carts looking weird, this should get the carts at least functional again:
set realcarton to 0