Cities: Skylines

Cities: Skylines

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Geelong Noise Wall (Read Description!)
   
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Assets: Prop
File Size
Posted
3.131 MB
4 May, 2018 @ 2:36pm
1 Change Note ( view )

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Geelong Noise Wall (Read Description!)

Description
This is a pack of two props that are to be used to create a noise wall that has translucent colored glass panels. This can be a bit of a pain to work with, so I would strongly recommend to use it only if you are comfortable with placing the glass by hand into each of the panels. As you can also see in the screenshot, placing this in a straight line can lead a moire pattern being present on screen when viewed at near parallel angles to the wall (thanks Ronyx69 for pointing out the name). I would recommend curving the road a bit or perhaps placing some trees in front to make it less noticeable.

Geelong Wall Prop: Technically 3 props that have used Roynx69's prop randomizer script. Two of them are walls that have four shades of grey each and another that has a frame to place glass. The wall for the glass panel should appear about 20% of the time.
Geelong Glass: One translucent glass panel with four color variations based on the colors found in the glass panels near the Geelong Ring Freeway.

Asset Stats:
Main Mesh: ~64 Tris each
Shared Mesh: Some
Custom LOD Mesh: None

Main Textures: 512x1024
Shared Textures: All
Custom LOD Texture: None
Maps: Diffuse, specular, normal, alpha, color and illumination

Find It! Search: Geelong

Recommended Mods:
Adaptive Prop Visibility:
https://steamproxy.net/sharedfiles/filedetails/?id=625608461
Transparency LODs Fix + Cloud Assets Enabler:
https://steamproxy.net/sharedfiles/filedetails/?id=922939393
Move It!:
https://steamproxy.net/sharedfiles/filedetails/?id=766190099
Find It!:
https://steamproxy.net/sharedfiles/filedetails/?id=837734529
Prop Precision:
https://steamproxy.net/sharedfiles/filedetails/?id=791221322

For those interested, the map is Perth Australia Redux by MrMiyagi and the Australia Coast HD map theme by pdelmo. Screenshots used with Relight Average LUT.

Other Notes: This began as a test to see whether I could use the rotor shader on network nodes, but that idea was thoroughly and quickly squashed by Ronyx69 :-(
7 Comments
hemeac  [author] 21 May, 2018 @ 4:35am 
@Darkangel, It currently doesn't do anything, but if there is a method to add a noise reduction property to it after the update, I will add it.
Darkangel 21 May, 2018 @ 3:59am 
does it stop noise like the new parklife trees or is it just for decoration and doesnt reduce noise polution?
hemeac  [author] 6 May, 2018 @ 10:50pm 
@Robert, It looks great in the cases and think it is generally easier to apply to subbuildings than in props. Ronyx69 has done a quick tutorial on it: https://www.youtube.com/watch?v=ELoMC1rWOSc
Robert 6 May, 2018 @ 5:29pm 
Interesting stuff, I'm trying to dig into how to use the rotor shader as well.
hemeac  [author] 4 May, 2018 @ 4:58pm 
Thanks :-). Is an advertisement for the next road pack I'm working on.
VNDK8R 4 May, 2018 @ 3:59pm 
Nice work mate. Looks great. Is that the vanilla overhead sign?
AzureD 4 May, 2018 @ 3:58pm 
Which overhead sign gantries are you using in your screenshots? They look nice