Left 4 Dead 2

Left 4 Dead 2

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Proper Dev Measure textures | Mapping Resource
   
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Game Content: Miscellaneous
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4.546 MB
3 May, 2018 @ 12:29pm
3 May, 2018 @ 3:40pm
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Proper Dev Measure textures | Mapping Resource

In 1 collection by мяFunreal
L4D2 Resources
17 items
Description
THIS IS DEPRECATED THROUGH A GITHUB REPO
The Github repo contains ALL my things i did for L4D2's Hammer.




The Dev measure textures you have in hammer are kind of useless. They are supposed to help you make maps, but the ones you have by default don't really help much.

So i made a few textures myself years ago and released them on gamebanana, but never released them here. So i updated them a bit and now release them here.
Before you say anything, i know that there seems to be an entire head of free space between the heads and the ceilings, but that really is the smallest space you can walk in.

These textures help you do the following:
  • Find the smallest possible crawlspace.
  • Get proper door sizes.
  • Get the highest possible jump height.
  • Get the highest step you can do without having to jump.
  • Get the maximum height infected can jump.

To install this, drag the "materials" folder into your L4D2 root folder.

Useful tip: ONLY CI can jump 180 units. SI need a ladder.
2 Comments
мяFunreal  [author] 4 May, 2018 @ 2:18am 
That is a good question. I have no idea.
1,1,2,3,5,8,13,21,34,55,89,144 3 May, 2018 @ 7:55pm 
Why are Valve doors so tall?