Killing Floor 2

Killing Floor 2

44 ratings
KF-SkyFall2
   
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5.635 MB
3 May, 2018 @ 5:37am
12 May, 2018 @ 11:24pm
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KF-SkyFall2

Description
Thanks Pokeman for the map fix
kf-skyfall2

Long and messy map i made while i was high
a new version of kf-skyline

- 1way long map
- everything can fall out of floor
- ammo box respawn in 25s
- free armors, weapons
- open trader anywhere during trader wave
- explode knight armor (0v0)
33 Comments
' Neck '  [author] 25 Jan, 2020 @ 7:21pm 
im not a mapper so i think i cant fix it
i also got game crashed sometimes when matty appeared
i will try to check this issue and also with patty and on other maps too
Attlich 21 Jan, 2020 @ 10:32am 
Forgot to mention, the game-breaking bug appears on Endless mode.
Attlich 21 Jan, 2020 @ 10:31am 
Though I do have to report a very, VERY nasty bug. Not sure if it's related to this specific map or not, but...
If you kill the Matriarch while she's mid-cloaking herself, the next wave of Zeds simply won't spawn. Like, at all.
' Neck '  [author] 6 Jan, 2020 @ 9:35pm 
np my dude
Attlich 6 Jan, 2020 @ 5:25pm 
Mate, I've put up your map on my XP farm guide, hope you don't mind it.
' Neck '  [author] 22 May, 2018 @ 9:24am 
Nice , Thanks for the video ^^
High Velocity Raptor 22 May, 2018 @ 9:05am 
Thanks for the long and messy map this is video of your map so others can see more of what you made while you were high

https://www.youtube.com/watch?v=E542JuXQeag
' Neck '  [author] 12 May, 2018 @ 11:11pm 
wow awesome , thanks for the fix ,im still not good at making map, i will upload the current replace with the fixxed map , will include you in the map creater

um did you test the testmap? is it good ?
Pokerman 12 May, 2018 @ 9:00pm 
I made a fix version.
https://www.dropbox.com/s/ii6i3rfqxnjxv6q/KF-Skyfall2_pokerman_fix.kfm?dl=0

1. Block the space behind every pillar.
2. Knight will not remain anything after the explosion, zed will attack you after that.
3. Pathnodes totally remaked, now zeds will not rush to wrong area if all players standing on 2F.
4. Added forced Path to the Evacuation Platform, zed now can jump into the platform.
' Neck '  [author] 12 May, 2018 @ 10:38am 
ah , i see , zed cant jump on that platform, well, maybe i should move it closer to the top platform or use force path or should i remove it?

um , i just saw a server use this map and while watching the gameplay, those pawnnblocking isnt working as i think , those zed moved in a weird way , it worked fine in solo though, here is pics
https://imgur.com/a/5fHk53j
i dunno what to do TuT

about the knight, i did make blockvolume for them but it is in kf-skyfall2beta (yep, to prevent player standing inside and zed cant damage the knight ) , the map link is in description , I'm trying to make it a bit different from skyline