XCOM 2
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Skirmisher Heavy Class
   
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3.095 MB
2 May, 2018 @ 6:39pm
1 Jul, 2018 @ 12:53pm
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Skirmisher Heavy Class

Description
Prior to the widespread adoption of the current ADVENT MEC design, the ADVENT administration made use of humanoid grenadiers. Most of these troops were later repurposed or 'retired,' but some instead found their way into the Skirmishers. They do not really use the Ripjack, but instead have a Grenade Launcher and a potent arsenal of explosives at their disposal.

The Skirmisher Heavy class is an additional class for the Skirmishers. Newly created Skirmishers will have a random chance to be a Skirmisher Heavy instead.

  • Skirmisher Heavy Squaddies get Marauder, like normal Skirmishers, but they get Launch Grenade and an extra grenade item slot instead of a Ripjack.
  • At Corporal level, Skirmisher Heavies can choose between Heavy Ordnance or Total Combat.
  • At Sergeant level, they get Grapple, Return Fire or Barrage, which can be activated to get a bonus action to launch a grenade.
  • At Lieutenant level, they get Demolition, Biggest Booms (which is the same as the Grenadier GTS perk) or Tactical Rigging.
  • At Captain level, they get Volatile Mix or Interrupt.
  • At Major level, they get Combat Presence or Extra Heavy Ordnance, which grants a third grenade from whatever is in the grenade-only slot.
  • And at Colonel level, they get Battlelord or Blaster Strike, which creates a blaster bomb explosion anywhere within range.

Make sure you have the Multiple Faction Soldier Classes mod installed, or Skirmisher Heavies won't show up!

WOTC Only.
61 Comments
Ehlookatthat! (She/Her) 25 May @ 4:47pm 
Y'know... Considering Multiple Faction Soldier Classes and Shen's Last Gift, shouldn't there be Skirmisher MECs? They were Hybrids before transitioning itno robots so shouldn't they have skirmished to the Skirmished, back into XCOM as smarter but not as cuustomizable as SPARKS, like an inbetween of the SPARK and MEC Trooper of EU/EW (or of the Mec Trooper XCOM 2 mod).
grammarsalad 10 Dec, 2023 @ 8:48pm 
@Vicen That is interesting. I was thinking of giving them a cannon to go with their g launcher to really emphasize the "heavy"
Vicen 7 Jul, 2022 @ 4:42pm 
On my personal setting, I have upgrade the Skirmisher Heavy with some skill from:
Immolator + Chemthrower Abilities

I have pick the most interesting perk from the 4 suggested specialisation to do one Chemthrower specialisation to complete this Skirmisher Heavy.
Sodium Chloride 9 Apr, 2022 @ 7:50am 
nvm i found it
Sodium Chloride 9 Apr, 2022 @ 7:45am 
where is the .ini file?
ObviouslyEvil 10 Dec, 2021 @ 9:50am 
Ok thanks!
TrooperCoon 10 Dec, 2021 @ 12:46am 
@ObviouslyEvil multiple faction soldier classes prefers the use of new classes, go to the MFSC config, XcomFactionSoldierClasses.ini and set the FavorNewClasses from True (resulting in more custom hero classes) to False (completely randomized)
ObviouslyEvil 4 Dec, 2021 @ 10:08pm 
Also it seems that ALL Skirmishers I obtain be that through recruitment or otherwise seem to always be this class despite the description saying "Newly created Skirmishers will have a random chance to be a Skirmisher Heavy instead." where do I change the percentage chance that in the config? It also doesn't seem to allow me to build upgraded armor and weapons for Skirmishers since the "Skirmisher Heavy" does not count as a "Skirmisher". This will always leave the Skirmisher Heavy at a massive disadvantage mid to late game.
ObviouslyEvil 3 Dec, 2021 @ 7:14pm 
This seems to break covert actions that require a skirmisher, since the game does not count the skirmisher heavy as an actual skirmisher, and they're the only skirmishers I have.
Mustang0524 2 Jul, 2021 @ 7:13am 
Is this and reaper scythe able to be used with RPGO?