XCOM 2
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[WOTC] Extended Explosive Tweaks
   
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29 Apr, 2018 @ 3:29pm
24 Aug, 2019 @ 9:39am
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[WOTC] Extended Explosive Tweaks

Description
[WOTC] Extended Explosive Tweaks
This is my personal mod for explosive environmental damage falloff, based on those mechanics from Long War 2. The core feature of this mod is that all explosive abilities that deal damage to an area will now do less damage to the environment based on distance from the center of the explosion. The WOTC Community Highlander is required. I recommend using this mod with the Precision Explosives advanced option, [WOTC] LW2 Classes and Perks, and [WOTC] LW2 Secondary Weapons to get the most out of it, but none of those are required.

Perks
Adds two perks to the game, which may appear as Training Center abilities:
  • Combat Engineer: Soldiers with this ability will deal the full amount of environment damage to an explosive's entire area of effect.
  • Tandem Warheads: Soldiers with this ability will deal the full amount of damage to an explosive's entire area of effect. Will have no effect if Precision Explosives is not enabled.

Features
With the default settings, this mod will have the following effects:
  • Environment damage falloff will be applied to all explosive abilities and items, in addition to the Shredder Gun, Shredstorm Cannon, and the Andromedon's Acid Blomb
  • Environment damage falloff will be applied to the Gauntlet (from [WOTC] LW2 Secondary Weapons)
  • Frag and Plasma grenades will destroy small cover on the tile that they are centered around, but will not destroy cover in the rest of the radius
  • With the Sapper perk (from [WOTC] LW2 Classes and Perks), Frag and Plasma grenades will destroy medium cover on the tile that they are centered around, small cover in one tile beyond that, but will not destroy cover in the rest of the radius
  • With the Combat Engineer perk, Frag and Plasma grenades will destory small cover in the entire area of effect
  • With both Sapper and Combat Engineer, Frag and Plasma grenades will destory medium cover in the entire area of effect

Installation
This mod is best used when starting a new capaign, but will work on existing campaigns. However, the mod may not work properly until the next mission if the first save you load is during a mission. Also, Training Center abilities are rolled when a soldier is first created, so you probably won't see the Combat Engineer and Tandem Warheads perks on existing campaigns.

Configuration
The .ini files have detailed comments describing how this mod can be configured. By reading the configs, you can set this mod up to function very closely to the damage falloff mechanics of LW2.

Be aware that this DOES NOT port the damage falloff from LW2; it relies on Precision Explosives for that. The only change to Precision Explosives is that perks can be made that ignore the setting.

Compatibility
Contains no class overrides, so no major conflicts there. This mod works by replacing the X2Effect_ApplyWeaponDamage effect of explosive area of effect abilities with a new X2Effect_ApplyExplosiveEnvironmentFalloffWeaponDamage effect. To my knowledge there aren't any other mods that are doing this, however if you do use another mod that replaces or makes changes to abilities' X2Effect_ApplyWeaponDamage effects, then this may not function correctly.

Usage
Anyone is free to use anything in this mod for any project they'd like, as long as credit is given and money is not involved.

Credits
Original design and implementation: Pavonis Interactive
War of the Chosen port and additional modifications: Favid
Preview image: .vhs
44 Comments
Dragon32 27 Oct, 2022 @ 4:19pm 
@Anakameron
This is damage fall off when something goes boom, scatter governs where it goes boom
Anakameron 27 Oct, 2022 @ 3:29pm 
Has anyone compared this to the Scatter Mod by Iridar and it's companion mods for grenades and rockets? Is one better than the other, do they do different things, etc.?
Dęąth Viper 19 Oct, 2022 @ 10:48am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Cecilius_ 1 Nov, 2020 @ 4:41pm 
I found it. It's an option to select in the start of the campain.
Cecilius_ 1 Nov, 2020 @ 4:37pm 
Hi! Is "Precision Explosives advanced option" a mod? I don't find it, or the option in anywhere. Could you tell me what it is?
Syro System 18 Oct, 2020 @ 3:04pm 
I'm using a mod called "Less environmental damage" and the precision explosives option enebled, I'm assuming adding this mod to that wouldn't be a good idea :)
RedDobe 3 May, 2020 @ 10:08am 
If I wanted to tweak the explosive damage tiles so a grenade would damage an additional one or two tiles of cover, how much to the distance ratio do I need to add?
DragonKingAbashī 25 Nov, 2019 @ 10:31am 
@Favid I am curious about how compatible this mod is with the Black Hole Generator Mod and the Tier 3 Warhead Grenade mod? I know there was a conflict, which is now fixed, with Iridar's rocket launcher, but it got me thinking of what else this might impact.

Also, as a possible heads up, someone was reporting a conflict with Iridar's rocket launcher mod. Seems he updated it the other day to include new 3rd tier rockets. It could be an issue with LWOTC instead, but it might be something worth checking.

As always, thank you for all your hard work!!!
Lebowskichild 11 Oct, 2019 @ 3:23pm 
@Favid, does this mod also affect the advent troopers and mutons grenades?

Also does it affect mods, such as the Advent Custodian rockets, the Muton Elite grenade, Muton Centurian Elite grenade, the MOCX grenades or any other mods that add their own versions?

Also on another note, is there any way I could reset an already existing soldier so that they could possibly gain this mods added perks?
Syro System 30 Aug, 2019 @ 2:28am 
Well, just think of the claymore as a special demolition tool (since you are hard limited in how many you can bring).

Also, pod size of 3? Where is your increased podsize mod my man?