Stronghold 2

Stronghold 2

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29 Apr, 2018 @ 3:36am
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Description
Hey, this is my first map in the Steam Workshop.
It is a 1 vs 1 vs 1 map. I did my best to find a good balance, it is not perfect, but if you write in the comments where some location are op or something else, the map will gets better.
Do you like the map? Yes oder no, pls explain why.
9 Comments
squishytittz scythe 2 May, 2018 @ 1:00pm 
Alright, good luck :)
HunterDreizehnNullZwei  [author] 2 May, 2018 @ 12:19pm 
Ok, I can change this but you know, he has the largest area. I think i put the stone and iron in an other corner, he could be to strong. And yes he has a small hill there were you can easily shot on him, but I think this is a litle nerf for him. Every corner has his pros and cons, for example top right, has a large area and can easy defend both bridges but he has three ways to def hisself (after the bridges).

I couldnt test the balance yet, but I want to do this the next days (wrote today my last test).
squishytittz scythe 2 May, 2018 @ 11:13am 
Oh right, I didn't mean a village estate, but player controlled in the top right. I'd move the iron ore to the opposite corner. I just downloaded this map and the visuals look quite cool, so there's no need to change that.
HunterDreizehnNullZwei  [author] 2 May, 2018 @ 5:58am 
This is a good idea but which estate should get this? This in the middle isnt fair because for the player bottom right cant use this very good. Maybe then I have to make a safer way for him. The stone roads are only for the eye, without this ways it looks a bit boring. Thank you for your comment! :flamearrow:
squishytittz scythe 1 May, 2018 @ 2:35pm 
The biggest estate should have separated ores to incerase the balance. I'd also remove those stone roads since it's a deadmatch map.
HunterDreizehnNullZwei  [author] 30 Apr, 2018 @ 8:46am 
Thats sounds good! Thank you man :popular:
A Frosch 30 Apr, 2018 @ 7:16am 
10/10 would play again ;)
HunterDreizehnNullZwei  [author] 30 Apr, 2018 @ 5:16am 
Thx that you like this map.
Advent 29 Apr, 2018 @ 4:52pm 
nice
:steamhappy: