Cities: Skylines

Cities: Skylines

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Large Drydock
   
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Assets: Park
File Size
Posted
Updated
5.173 MB
28 Apr, 2018 @ 6:17pm
28 Apr, 2018 @ 6:51pm
2 Change Notes ( view )

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Large Drydock

In 1 collection by Kearsarge
Shipyard Assets
84 items
Description
A large graving drydock, for full sized shipbuilding. This is the closed, drained version.

This drydock features rails for two sizes of cranes, one standard gauge (matches the default cranes found in the cargo harbor), plus a wider gauge for gantry cranes. This asset doesn't include any cranes (see my workshop for all the shown cranes to place them yourself).

Find the open-door version here:
https://steamproxy.net/sharedfiles/filedetails/?id=1372876297

Loads as a building in the transport section, under the extras tab. Works as a park. Unless you use Ploppable RICO:

RICO Settings:
Level 2 Generic Industrial building
80 employees
Cost 60,000

Placement Info:
This asset requires some careful landscaping to place. Here's the rundown:
Step 1: level the site to as low to the waterline as possible. The building will be set to the highest point in its footprint.
Step 2: Place the building. Placing quays beforehand will allow you to align several easily.
Step 3: Water will be visible inside the drydock bay (the clipping tool hides ground, but not water). Use the landscaping tools to raise the ground level inside the bay to above the waterline to displace the water.
Optional: Lowering the ground level in the bay will give it a flooded look.
Mods like Terraform Tool and Extra Landscaping Tools will make this easier, but are not at all required.

Hope you enjoy!
5 Comments
Dinek05 11 Sep, 2022 @ 7:28am 
yeah i have the same thing at it seems it won't be repaired, still a great asset tho
Gambatte 12 Oct, 2021 @ 8:14pm 
This is a shot in the dark here since it appears the author hasn't been around in over 3 years but I'm having an issue with the sub-building which makes up the dock extension spawning on the same plane as the primary building. It is consistently slightly below the primary building. Any idea on a fix or placement tips to help alleviate this?

Here is a screen shot of what I'm talking about:

https://steamproxy.net/sharedfiles/filedetails/?id=2626702278

It's happening with the open dock version as well. They are both shown in the screen shot.
Kearsarge  [author] 29 Apr, 2018 @ 6:00pm 
Thanks for the feedback, you're right, these would look much better toned down. I prepare these things in Maya which is much more drab, and then I'm always surprised how they look when I put them in the game. You'd think I'd learn!
kranyarssk14 29 Apr, 2018 @ 1:48pm 
Oh hell yeah! I'm not an expert like Avanya, but i do agree about the brightness. My dad visits shipyard poretty often, so if you need pics I'd love to helop out.
Avanya 29 Apr, 2018 @ 5:00am 
It's awesome to see more shipyard assets. :D It might be a good idea to adjust the saturation and brightness of your textures though. The game is very bright, so the colors never come out the way they look when you make them, which makes the assets stand out next to other things. I usually turn both brightness and saturation down by 30-50% before I import into the game. That gives me more balanced colors. :)