Arma 3
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indiCam - independent camera
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
597.516 KB
28 Apr, 2018 @ 4:01pm
27 Mar, 2021 @ 1:50pm
8 Change Notes ( view )

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indiCam - independent camera

Description
The core idea for indiCam is to use a separate computer to record secondary gameplay footage around a player on a multiplayer server without the need to manually move the camera around.

So it turns the game into an automatic camera robot. Once it has been started, it will follow your selected unit around while automatically switching between camera angles depending on situation and visibility of the target.

The target unit can be a player or AI as well as of any faction.
Any player with access to the script can use it, but as of now it is only verified for one user per game session. The camera will completely take up the screen and the computer running it will not be able to participate in regular gameplay.

As a disclaimer, this is the first time I've scripted anything in Arma apart from some scenario stuff. So what you're seeing is what I'm learning as I go. That means it is the absolute peak of what I'm able to produce.

More info in the bohemia forum post:
https://forums.bohemia.net/forums/topic/216403-indicam-independent-camera-mod/

To start the camera:
- Select a unit to spectate with the action menu and then click close to the unit marked on the map
- Start the camera with the action menu

Once started, the following keys can be used (CBA keybinds since 1.31):
F1-Open the indCam GUI (since v1.2)
F2-Force a new scene
F3-Force select a new random actor
F4-Toggle manual mode (L-key will toggle the camera crosshair while manual mode is on)
F5-Previous vision mode
F6-Next vision mode
F9-Print the name of the current scene on screen

The keypresses are based on the function keys for selecting squad members. So if you've unbound those (F1-F10), then the script is unlikely to work properly.
Manual mode keys seems to be based on the "bulldozer" keybinds in Arma. CBA keybindings will be added in one of the coming updates.
Main menu → Options → Controls → Development keys
Popular Discussions View All (1)
4
2 Sep, 2020 @ 11:39am
Bug/Issue
VileAce
69 Comments
zdo 31 Jul @ 4:47pm 
Amazing mod, love it.
Divotdog 7 Dec, 2023 @ 7:16am 
do all players on the server needs this or is it client side
Musclebust 11 Nov, 2023 @ 10:31am 
So this camera it seems to me this camera will pickup ingame sounds just fine, but it will not pick up voices from TFAR when the camera is close to someone talking. Is that possible to fix somehow?
Hannibal 23 Oct, 2023 @ 4:15pm 
Would be amazing if we could someone send this to say an ipad, or android phone. The possibilities would amazing. I think with steams link you can open arma on a phone but not sure how all that may work. But boy the possibilities of extra small displays open at the same time..........................
MrDubey 15 Oct, 2023 @ 10:32pm 
OMG THIS SHIT FIRE! PLS KEEP REFINING IT IF POSSIBLE! <3
TPM 11 Apr, 2023 @ 12:45pm 
wow, this sounds amazing. Will be having a play with this mod for sure. Thanks for sharing :)
SeelieKnight 25 Jan, 2023 @ 9:34am 
The "L" key no longer seems to toggle the camera crosshair. In fact, I can't find any way to toggle the white dot crosshair at all (using any of the 'Bulldozer Look' commands gets rid of the red square, but not the dot). The only way I've found to get a proper, clean camera is to switch from cameraEffect "internal" to "external" i.e.:

indiCam_camera cameraEffect ["external", "back"];
cam camCommit 0;
The Angry Pacifist 17 Apr, 2022 @ 3:36am 
Any chance this mod could be hooked up with the helmetcam mod?
REDBowl 3 Apr, 2022 @ 11:45pm 
BRAVO!!!
DxG6767 28 Jan, 2022 @ 8:43am 
cool mod