Torchlight II

Torchlight II

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Sledgebot Speed v1 (v.5)
   
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3 Apr, 2013 @ 4:17am
4 Aug, 2013 @ 1:27pm
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Sledgebot Speed v1 (v.5)

Description
Playing a summon based engineer is great fun, until you get Sledgebot and realize that you may as well not have. The big fella always seems late for the party, maybe getting one or two good swings in before everything explodes.

This mod aims to make him a little bit more user friendly, increasing his walking speed from 3 to 8 (allows him to reach max speed more quickly), and run speed from 7.5 to 10 (player speed is 10.5 x 1.16, for reference), about the same speed as the healing bot.

Minor conflict:
If you're using this at the same time as Anonanon's improved engineer summon mod (or any mod that edits the Sledgebots stats), make sure mine overwrites his by moving mine above his in the mod loader, or it won't work. His duration and cooldown changes will still apply, but my mod will overwrite the file needed to have the sledge bot persist on changing areas. Thankfully he reduced the cooldown to zero, so you can just resummon him.
8 Comments
Thomas Roderick 5 Mar, 2019 @ 7:36pm 
A similar idea to tsuelue's: is it possible to merge this mod with your Outlander rebalance mod? I mean these two really should't interfere with each other, and both are your mods to boot. Merging with Haette's Engineer Tweaks might also be a good idea.
Risieroo 6 Apr, 2013 @ 1:16am 
yes, once i turned off the mod my pet could use it's inventory again. Maybe something interfered with the original pet data.
Korgran  [author] 5 Apr, 2013 @ 9:35pm 
That's odd. I don't see how it could. It doesn't touch any files even related to your pet or inventory. The only files modified here are
ENG_HAMMERBOT.DAT
ENG_HAMMERBOT2.DAT
ENG_HAMMERBOT3.DAT
ENG_HAMMERBOT4.DAT
That's it. Are you 100% sure it was this one?
Risieroo 5 Apr, 2013 @ 8:08pm 
This mod bugged my pet's inventory so it was always "full" and deleted my pet tags and collar :c
tsuelue 3 Apr, 2013 @ 4:41pm 
Thx again ... I had saved that link anyway, because I am paanoid. ;)
I actually merged 3 mods now, don´t exactly how I did it, but it works, though the Sledge Bot is now again on the vanilla cooldwon timer, of course. Haven´t figured out how to alter the eng_hammerbot.dat. Or how to find it. I am such a noob...sigh.
Korgran  [author] 3 Apr, 2013 @ 1:26pm 
I can't do it myself because they are not both my mods, unfortunately.

It may not remove the conflict...we are modifying the same file and I'm not sure if the process merged files themselves, or just merges the .mod. Either way, it will save you room. Just make sure that my eng_hammerbot.dat (1-4) overwrite his in the merged .mod or it won't work.

Also it seems steam deleted my comment for some reason, here's the link again:
http://forums.runicgames.com/viewtopic.php?f=57&t=54235&sid=43eb16fa471673c3e2d4481c778b5883
tsuelue 3 Apr, 2013 @ 1:02pm 
Merge mods by myself? How inconvienent... :D JK, I´ll try this, thank you very much.
tsuelue 3 Apr, 2013 @ 8:07am 
This mod is awesome! Thank you!
"The big fella always seems late for the party" - exactly!
Ok so ...just a thought... but if this was included in Anonanon's improved engineer summon mod, we would have one free mod slot. *cough* ;)