Arma 3
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Tactical Position Ready
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Data Type: Mod
Mod Type: Animation, Weapon
File Size
Posted
Updated
138.401 KB
17 Apr, 2018 @ 4:51am
6 Feb, 2022 @ 6:33am
25 Change Notes ( view )

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Tactical Position Ready

Description
Features
- High Port, High Ready, Low Ready (Rifle, Pistol)
- Shoulder Hand Raise (When you are behind an ally in a ready stance, you can raise your hand or stick to them.)
- Weapon obstacle avoidance (depending on the length of your weapon, you may trigger ready stance if you get close to a wall, so you need to consider the length of your weapon).

Description
Tactical Position Ready prevents friendly fire by raising or lowering the muzzle of your weapon. The muzzle position changes depending on the length of the weapon, with shorter weapons being better suited for CQB.

It also works on the client-side, but other players without the addon will not be able to see the animation.


Key:
[Rifle]
High Ready = T
High Port = Ctrl + T
Low Ready = Shift + T

[Pistol]
High Ready = T
Low Ready = Shift + T

Special Thanks:
- AKASHI
- Korea NSWDG Milsim Group
Popular Discussions View All (4)
8
22 Oct, 2023 @ 2:57pm
Uniforms
Falakrouk
2
18 Apr, 2018 @ 12:40pm
The hand signals ?
twitching leaf
0
11 Feb, 2022 @ 3:49am
Touch Shoulder
larmtechs13
268 Comments
_mickey_ 13 Feb @ 11:07am 
@Hoplite I can confirm this. I already reported this to the author a year or two ago, but it doesn't seem to bother anyone. Probably we should be happy with what we have.
ærømagnetica 13 Feb @ 12:13am 
CBA Addon Options for this mod are seemingly broken. You're using spaces in the variable names which seems to break saving the settings on a server, as well as forcing settings on the server or in the mission.
https://i.imgur.com/u6VLZgl.png
Hoplite 15 Jan @ 7:48am 
Also, there is a bug with the launchers and wall detection.
Steps to reproduce :
- Use a unit with a launcher in its inventory.
- Take your primary Weapon.
- Go into a wall to trigger the tactical ready animation.
- Switch to your launcher while still in the tactical ready animation.
--> The launcher gets glitched in tactical ready animation, you can't use it, and you can't switch back to your primary.

At first I thought it was a minor bug and I didn't bother, but last mission we did, we failed to destroy 3 vehicles because of it, and that caused problems.

Could you resolve this in a future update ?
Hoplite 3 Dec, 2023 @ 10:55am 
Hello, may I suggest adding a "bump into things" sound effect when the obstacle avoidance is triggered, to add extra feedback ?
sovietpeanut173 28 Sep, 2023 @ 10:13am 
is anyone else getting debug errors?
Geko 17 Sep, 2023 @ 7:48pm 
Hello! Wondering if this is Client or Server side? :D Thank you!
Kaung Htet 31 Jul, 2023 @ 2:30pm 
Rocket Launcher
Low ready or Hight ready
Please add these in the next comming update.
Ryan 8 Jul, 2023 @ 8:34am 
what gun mods ?
LechugaFeliz 22 Jun, 2023 @ 7:19pm 
is there any possibility (or exists any mod) to make these positions automatic instead of using keys ? just to know, great mod !
_mickey_ 15 Jun, 2023 @ 3:28pm 
@tobias-ripper no. I'm sure no one will do it