Torchlight II

Torchlight II

935 ratings
Enhanced Retex part 2 (of 2) (v.19)
   
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Tags: Art, Textures
File Size
Posted
Updated
180.823 MB
1 Apr, 2013 @ 10:42pm
12 Apr, 2015 @ 9:42pm
12 Change Notes ( view )

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Enhanced Retex part 2 (of 2) (v.19)

In 1 collection by Thoughtcrime
Enhanced Retex (Complete)
3 items
Description
Enhanced Retex is a complete re-work of every texture in game. The purpose is to improve the fidelity and detail of the in-game textures without losing the developer's vision and art direction. This mod seeks to improve without over-sharpening and keeping a unified theme of artwork. This is not a drastic deviation from vanilla, but worth every bit of bandwidth to download.

The mod is split into two parts:
Part 1: World-builders (all level-building contruction items, props, surfaces, etc), models (player, NPC, monster, weapons, items, etc), assorted files and base models (shared textures, generic equipment items by level range, etc, extras from levelsets).
Part 2: Props and assorted textures that tie together all other textures.

Please install both parts to completely revamp your game.

If you like (or dislike the mod) please give it a rating, make it a favorite, add it to your collections, or offer your feedback on where it needs improvement. This is a work in progress, and as such, I can often get fixes or tweaks out in a reasonable time.

If you notice this mod updating frequently, it is due to another user identifying a bug, glitch, fix or other improvement. I don't patch for the sake of patching, but to improve the mod. More patches means I've been playing the game less, and I don't want to do that.

Enjoy!
Popular Discussions View All (1)
6
28 Jun, 2014 @ 12:53pm
Need help with Enhanced Retex part 2
BanditTheWolf~
84 Comments
Boge 12 May, 2021 @ 12:55pm 
Why do you have it separated into two mods? Compiling a mod with GUTS seems to just work no matter the size of the mod. Am I losing something by doing that?
HunterZ 11 Sep, 2020 @ 10:53pm 
Actually, I went back there after having already cleared the area out, and still got the same FPS drop. I'm wondering if it's just an inefficiency of the engine when trying to render too many translucent objects (tree branches, fire, etc.).

Anyway, thanks for the work. It definitely is still appreciated!
Thoughtcrime  [author] 7 Sep, 2020 @ 12:55pm 
@HunterZ, yeah, I never could figure out why that particular spot drops frames like it does. I always assumed it was due to the number of mobs spawning at that particular moment from that one spot (instead of spawning off-screen a few at a time) including their weapons, armor, and other randomized loot table generation for the spawns. I do know that even in vanilla, there's a stutter there, so it will be amplified by the larger texture files that are in my packs as well. Happy to hear that 4 years later (actually 7.5 years later) people are still playing the game and enjoying the retex packs. :) I've long moved on, as making and updating this over the course of a couple of years kind of burned me out on the game as a whole, but I'm glad there are still people enjoying the work.
HunterZ 7 Sep, 2020 @ 12:06pm 
Update, 4 years later: Now playing on an i7-9700K, RTX 2070, 144Hz monitor, and it still drops to 55 FPS at the slavers camp. Yikes.
Adeptus 16 Oct, 2019 @ 2:04am 
Thanks for the reply. I have mixed feeling about this mod. I looks good but on the other hand it kills my fps from time to time.
Thoughtcrime  [author] 15 Oct, 2019 @ 8:45pm 
@Rantoni, it happens at certain spawn points, I've noticed. I think it's due to higher demand for the increased resources all loading in at the same time. Also, especially if there are lots of small random objects around (clutter). The early pirate spawn point when about 12 enemies jump out of a shack is a place that I've always noticed a framerate drop.

It could very well be that without the Retex, the resource demand isn't that high to notice the difference, but with the load in of the objects - if they're not already cached - when a spawn point generates a bunch of stuff at the same time. Lots of instantiation. I always just played through them, as I learned where they occurred.

Glad to see people still using the Retex packs 6.5 years after I made them :), and I try to answer questions unless they're about Mac & Linux compatibility because I've answered those 1000 times :P
Adeptus 15 Oct, 2019 @ 3:33pm 
Last Comment was from 2016 but i give it a try anyways.

With Enhanced Retex 1 & 2 i get alot of framedrops (from 144 to 70 sometimes.)

My System

GTX1080Ti
i7.8700K @4.6 Ghz
16GB RAM
Win 10 Pro

If i play the game without them it runs atleast at 120fps.

But this shouldnt be happening right?

Any Ideas?
HunterZ 10 Jul, 2016 @ 10:35am 
I'm seeing FPS drops to 45-46 at slavers camp as well, on a GTX 980M 8GB. Turning off/down various settings doesn't seem to help.
Satan's Watching 30 Apr, 2015 @ 5:21am 
Sweet as, nice work too !
Thoughtcrime  [author] 30 Apr, 2015 @ 4:43am 
They're fine. Most of the comments come on part 1. They're just reskins, so they never really need updates. I don't update it every time because with large mods like these, updates are more likely to cause errors than they are to actually update correctly.