Stellaris
728 oy
Expanded Starbases
2
2
2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
939.847 KB
12 Nis 2018 @ 18:59
27 Haz @ 11:05
121 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Expanded Starbases

Tovius tarafından 1 koleksiyonda
Expanded Mod Collection
53 öğe
Açıklama
Beefs up starbases and orbital rings, and introduces new buildings and modules. Please see the discussion post for a full list of features.

General Features
- New level of starbase and orbital rings
- Starbases and orbital rings get additional weapon slots, including titanic weapons at the highest level
- New modules, including larger weapon modules and science modules
- Many new buildings, such as Patrol Offices to better protect trade, and Atmospheric Manipulator to improve the habitability of your planets
- Changes to existing modules and buildings
- New starbase related techs

Mod Compatability
This mod requires Universal Modifier Patch
This mod requires UI Overhaul, or an equivalent mod

This mod is not compatible with mods that add new levels of starbases. If you wish to use these mods together, you will need the no bastion patch:
https://steamproxy.net/sharedfiles/filedetails/?id=2282355375

This mod is also not compatible with Alpha Mod, NSC, or other mods that modify the starbase ship size file.

Recommended Mods
Mods that compliment this mod, or which this mod can tie into

At War: Defense Platform Longevity
https://steamproxy.net/sharedfiles/filedetails/?id=2501114149

Defense Fortress
https://steamproxy.net/sharedfiles/filedetails/?id=2626196020

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popüler Tartışmalar Tümünü Görüntüle (8)
14
4 Haz @ 1:01
Locked modules slots, missing initial shipyard?
Deglorath
1
3 Haz 2023 @ 4:21
Localisation
Kucige
2
3 Haz 2022 @ 22:02
Starbase Extended
RoronoaDroagon
664 Yorum
PongLenis1 13 saat önce 
Yeah, in 3.12.5 :) Thanks 4 fast fix! :)
Tovius  [yaratıcı] 17 saat önce 
What that added in 12.5, because I don't remember seeing that earlier. In any case, it should be fixed soon.
PongLenis1 18 saat önce 
Hey guys. This mod creates a weird bug. U cant build the new nanite battleships. U cant select the first module (power) - so u cant build this ship. i´ve tested it - this mod is the problem. dont ask me how or why :( Will there be a fix soon? Contact me if u need more information.
MilitantPacifist 13 Haz @ 19:49 
Random question.. How did you modify the file to add X slot weapons to starbases? I play around with the values to better suit my playstyle and I just want to add a single X slot to a Citadel and I can't get it to work for the life of me. I've managed to work out adding L slots no problem, it's only the X slots that are giving me trouble.n
Tovius  [yaratıcı] 11 Haz @ 9:22 
That happens. Sometimes you need to unsubscribe and resubscribe to force an update.
Lord Forte 10 Haz @ 21:11 
Thanks! In my file they were all the old sizes, maybe it just didn't update properly.
Tovius  [yaratıcı] 10 Haz @ 19:21 
I thought I already fixed that, but it looks like I missed the fission reactor. Should be fixed now.
Lord Forte 10 Haz @ 16:34 
Hey! I've been enjoying this mod. Just to note, your reactor size overwrites currently break the fix Paradox did to the Battlecruisers from Cosomogenesis so that they have enough power to be fully outfitted. They changed their reactors to give titan-level power output.
democles_pl 7 Haz @ 5:59 
@Author

For some reason your mod blocks the Cordyceptic Reanimation Facility and the Tiyanki Observation building doesn't provide resurection
Acid 3 Haz @ 16:30 
@Smug Saber I've noticed with the whole Starbases not using the T slot, I believe it has to do with power supply. Even a max one is not enough to fuel it, the only time I saw it use a T slot weapon on a starbase was when I went cosmogenesis and it had the Dark Matter reactor, only then did it use one.